Hello!
Bought this game A16 and really enjoying it. I've played about 40 hours and I think its tremendous.
I really really like the health system and the diseases. However I feel it could be utilised more. Apart from malaria and infection I rarely get ill pawns (and its nearly always asthma. The only other one i've experience was one person dropped dead with an extreme heart attack - id be interested to known more about this). I couldn't find a list anywhere please ignore me if any of these are already in it...
1. Chronic lung disease
Acquired - hereditary (pwn has it), by smoking too much leaf, by doing lots of mining
Effect - Prone to lung infections. Reduced movement. High need for rest.
course - very slowly progressive
Cure - Only lung transplant
2. Kidney stones
Acquired - randomly. This would be "silent" until revealed with "obstructed kidney stone (seperate disease)"
Effect - predisposition to urine infection. Occaisionally Obstructs. If obstructed pawn is in excrutiating pain. Will usually pass without treatment but occaisionally will be prolonged and cause kidney injury.
Course - asymptommatic the majoirty of the time, not progressive.
Cure - with transplant if ever needed.
3.Allergy
Acquired - Either "silent" or known but pawn has for life.
Effect - allergic substance e.g's rice,yayo causing anaphylaixs when eaten/taken. Requires emergency healthcare, very short time to death. However once treated is entirely well. Will then avoid this substance unless forced/completely starved/mental breaks etc.
Course - non-progressive. lifelong.
cure - none
4. Arrythmia
Acquired - Predisposed to develop if have had a heart attack, smokes leaf, or alcoholic.
Effect - similar to allergy in that suddenly pawn very ill requires immediate attention, however once tx is assymptommatic.
Course - non-progressive
Cure - heart transplant. Could have "install pacemaker" operation as well.
5. Stomach ulcer.
acquired - prone in alcoholics, liver cirrhosis, people who have had previous.
effect - pawn starts vomiting blood. Varying degrees of severity. May self resolve may require emergency treatment is severe/extreme due to blood loss.
Course - one off event.
Cure - as with blood loss, normal medicine (you could make more complex and have "endoscopy" operation)
Other notes on medicine in rimworld-
Could we have antibiotics? it seems strange to not have it in an advanced age. some thing like "penocillin" that stops/reduces the % of infection. People with multiple doses could get superbugs "Penocillin resistant infection"
I'd go with more logical common ones like tooth decay etc.
Root canals with a 5 medicine doctor is going to be FUN
I'm sitting here laughing at the idea of a pawn with seasonal allergies, stopping their work (drop whatever they're hauling) to sneeze and leaving snot filth all over the place :P
I like how you organized your thoughts, by the way. Very clean, imo.
I agree with the idea of antibiotics, and actually made a small mod that just allows people to ingest base-game medicine. It ups the rate of immunity gain, and helps quite a bit. I'm not sure how keen I am on antibiotic resistant strains, though. RimWorld disease is scary enough as it is. Nobody ever just gets the common cold. It's always something silly dangerous like the Plague or Sleeping Sickness.
I miss the "Agree" button from the Paradox forums.
Hey thanks for the responses.
Lightzy - I did pick the most common medical conditions but obviously thats in a modern western world. Theres room for dentistry and probably more tropical disease like dengue fever etc.
O neg - haha yea O probably shoud've put "anaphylaxis"
Nuss -Cheers!