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RimWorld => Ideas => Topic started by: Pure on February 07, 2017, 09:13:52 AM

Title: Various Suggestions
Post by: Pure on February 07, 2017, 09:13:52 AM
I have recently bought the game and almost played 100 hours, I just love it! Here is a List of different improvements I wrote down during my play and I think would improve the game quality: 
 

Cheers Pure
Title: Re: Various Suggestions
Post by: Cracker21 on February 07, 2017, 04:19:47 PM
Ive been playing for several years and im pretty sure quite a few of these are actually in-game right now.
Title: Re: Various Suggestions
Post by: WereCat88 on February 07, 2017, 04:34:36 PM
Quote from: Cracker21 on February 07, 2017, 04:19:47 PM
Ive been playing for several years and im pretty sure quite a few of these are actually in-game right now.
Which ones? I don't recognize any of the features here being in the game except the healthbar thing.
Title: Re: Various Suggestions
Post by: Cracker21 on February 07, 2017, 04:44:20 PM
Painkillers: Smoke Leaf can offset pain Debuff.

Im Pretty sure rain washes away dirt too, maybe its just blood.

I guess i run too many mods, I might be confused on whats a mod and whats not haha.

I do like the the +1 idea for reaching a new skill level.
Title: Re: Various Suggestions
Post by: WereCat88 on February 08, 2017, 06:32:52 AM
Quote from: Cracker21 on February 07, 2017, 04:44:20 PM
Painkillers: Smoke Leaf can offset pain Debuff.

Im Pretty sure rain washes away dirt too, maybe its just blood.

Yeah it does offset it but it's hardly a painkiller, it's literally a blunt.

Rain does wash off blood but i have never seen dirt being washed away by rain so idk.
Title: Re: Various Suggestions
Post by: SpaceDorf on February 08, 2017, 07:27:14 AM
Rain fertilizes: Rain should increase plant fertility
-> this is actually wrong. Rain washes nutrients out of the soils and carries it deeper underground.
Thats one of the reasons field have to be plowed to put enriched soil on top.

Backpacks: What about tailoring backpacks for increased carrying capacity?
-> there is a stacksize issue, that prevents this .. watch animals or pawns with higher capacity.
The only haul stacks of 75, except for hay.

Night Owl: Person who are Night owls should not be afraid in the dark
-> As a Night Owl I have to say, darkness it not the same thing as Nighttime. I like a lower light level and the silence, but not to sit in total dark .. I don't think anybody likes that because it's
just inconvinient, this has nothing to do with fear.

Prisoners striptease: I want to force strip down a prisoners armor, which I can than use, like their weapon
-> you can, there is a strip button on prisoners, like on corpses.


Yes to anything else :)
And I will not list all of the mods I run that include most of your wishes :D
Title: Re: Various Suggestions
Post by: Pure on February 08, 2017, 09:10:54 AM
After i read a bit in the forum, I started installing some mods. And then some more.. they really improve missing parts of the game. As a the main game dev, can't you just add good mods to your core? Like the better pathfinding mod is aweseome, or is that somehow considered stealing or something?
Title: Re: Various Suggestions
Post by: SpaceDorf on February 08, 2017, 09:46:45 AM
Actually the dev holds the right to add any mod he likes to the core game.

The colonist bar for example has been a mod until a14 i think, when it got included.
The deep driller is a conversion of some drilling mods that have been around for a long time
I suggested the roofed area shortly before it got included in a15, but I don't know if there is a connection :D

The mod comparison in my signature is the amount of mods I run, which I update frequently.
Title: Re: Various Suggestions
Post by: Lubricus on February 08, 2017, 06:08:24 PM
Quote from: Pure on February 07, 2017, 09:13:52 AM

  • Global shortcuts: I would like to have global shortcuts for my architect which work regardless of what menu I'm in. Like S is always the Structures menu and than W is always build a wall. So i can quickly type S and W to build a wall.
That would make the game so much better and should be easy to implement
Quote from: Pure on February 08, 2017, 09:10:54 AM
After i read a bit in the forum, I started installing some mods. And then some more.. they really improve missing parts of the game. As a the main game dev, can't you just add good mods to your core? Like the better pathfinding mod is aweseome, or is that somehow considered stealing or something?
Then he also have to make all the stuff compatible when he updates the game, know Tynan leaves all that work to the modders. He have already integrated loots of functionalities from mods he liked. Like the colonist bar from edb interface. And lot of the mods makes the game unbalanced and removes more game mechanics than they add.