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RimWorld => General Discussion => Topic started by: jpinard on February 07, 2017, 07:46:15 PM

Title: Directing pets to eat dead humans?
Post by: jpinard on February 07, 2017, 07:46:15 PM
I've heard people say that bears and wargs can get their sustenance from the bodies of those that tried to raid your base.  How do you get them to do that?  Right now I have a place for human corpses that is out of the way so it doesn't effect the mood of my colonists.  But I've never seen my pets go to that spot to eat and it would be nice if my kibble remained for other animals that won't eat corpses.
Title: Re: Directing pets to eat dead humans?
Post by: stu89pid on February 07, 2017, 08:07:04 PM
It's tough, the animal needs to be close to the corpse when it gets hungry, so if you have the bodies stored a long ways from where your pets typically are, it might not have happened.

It's not a very effective way to get rid of bodies, you could probably micro manage it with pet and storage zones being close together but I'm not sure it's worth the hassle.
Title: Re: Directing pets to eat dead humans?
Post by: Lys on February 07, 2017, 08:55:22 PM
Well, I made my barn a human corpse freezer and set most of my bears to always stay in the barn (animal zone). As already said, other than that, there is no reliable way to do it.
Title: Re: Directing pets to eat dead humans?
Post by: eadras on February 08, 2017, 09:42:45 AM
You just need to trim down the animals' allowed zone to exclude all other potential food sources.  From what I have seen, wolves, wargs, bears, dogs, etc., will dispose of corpses quite efficiently, as long as they don't have access to kibble, or your freezer's contents.  They also seem to prioritize feeding off nearby corpses over hunting distant prey.  If the human corpse pile goes rotten, be sure to drop a molotov on it, though.  Otherwise the animals get food poisoning, and your base will be buried in animal puke.
Title: Re: Directing pets to eat dead humans?
Post by: deepSeaKing on February 08, 2017, 10:01:46 AM
just make an freezer and dump all the dead raiders there so they don't spoil and then make that into a animal barn by making a animal zone to restrict them in that room they will feed
Title: Re: Directing pets to eat dead humans?
Post by: jpinard on February 08, 2017, 12:11:52 PM
Ok thanks!
Title: Re: Directing pets to eat dead humans?
Post by: SpaceDorf on February 08, 2017, 03:19:09 PM
I find it is enough to put sleeping spots next to the freezer.
In the morning the animals go for the nearest food source ..
Title: Re: Directing pets to eat dead humans?
Post by: Thyme on February 09, 2017, 02:28:38 AM
Quote from: SpaceDorf on February 08, 2017, 03:19:09 PM
I find it is enough to put sleeping spots next to the freezer.
In the morning the animals go for the nearest food source ..
That's what I do. Works great, although not 100% efficient. Not having to lock my dogs in means that I can use them as haulers though.
Title: Re: Directing pets to eat dead humans?
Post by: Mikhail Reign on February 09, 2017, 10:32:17 AM
You can use the animals to minimise the negative mood effects too - instead of storing the bodies all together, have a single storage space at the entrance to the enclosure, and then a larger, higher priority space at the back. Disallow the larger space from colonists zones.

This means your colonists will haul the bodies into the room individually, but the animals will take them and pack them together at the back of the room. Limits the stacking of 'seen a dead body'.
Title: Re: Directing pets to eat dead humans?
Post by: SpaceDorf on February 09, 2017, 11:01:21 AM
Quote from: Mikhail Reign on February 09, 2017, 10:32:17 AM
You can use the animals to minimise the negative mood effects too - instead of storing the bodies all together, have a single storage space at the entrance to the enclosure, and then a larger, higher priority space at the back. Disallow the larger space from colonists zones.

This means your colonists will haul the bodies into the room individually, but the animals will take them and pack them together at the back of the room. Limits the stacking of 'seen a dead body'.

Thats a good one, thx.
Title: Re: Directing pets to eat dead humans?
Post by: Mikhail Reign on February 09, 2017, 11:13:41 AM
Yeah - there is SO MUCH that you can do when you start combining zones, priorities jobs and limits. You can get a lot of automation to happen....
Title: Re: Directing pets to eat dead humans?
Post by: jpinard on February 09, 2017, 03:59:25 PM
Quote from: Mikhail Reign on February 09, 2017, 10:32:17 AM
You can use the animals to minimise the negative mood effects too - instead of storing the bodies all together, have a single storage space at the entrance to the enclosure, and then a larger, higher priority space at the back. Disallow the larger space from colonists zones.

This means your colonists will haul the bodies into the room individually, but the animals will take them and pack them together at the back of the room. Limits the stacking of 'seen a dead body'.

Wow this is brilliant.  I can use that idea for a lot of other things too as I'd been wondering how I could get my animals to move certain things and not my colonists.
Title: Re: Directing pets to eat dead humans?
Post by: Thyme on February 10, 2017, 11:40:42 AM
"Observed corpse" debuff stacks 3 times
"Observed rotting corpse" too
Title: Re: Directing pets to eat dead humans?
Post by: carewolf on February 10, 2017, 04:21:54 PM
You create a far off dungeon deep in the mountain with just a butcher's bench, a stock pile of corpses and the bedroom of your friendly neighbourhood psychopath, and then you make kibble.