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RimWorld => Ideas => Topic started by: AlexxKay on April 14, 2014, 01:33:41 PM

Title: Why are dead things forbidden?
Post by: AlexxKay on April 14, 2014, 01:33:41 PM
Why are things which die automatically set to forbidden?  It seems like (at least if I specifically killed them) that I almost always want to then pick up the corpse (or dropped loot).  Having to explicitly mark it as OK seems like needless micromanagement.
Title: Re: Why are dead things forbidden?
Post by: Sion on April 14, 2014, 01:44:03 PM
It probably has to do with when you play on a large map and eg. a squirrel dies in the opposite corner of the map, if it wasn't forbidden, then the colonist that would sneak away while you are distracted to haul the corpse back would suffer a mental break before even reaching the corpse.
Title: Re: Why are dead things forbidden?
Post by: AlexxKay on April 14, 2014, 02:00:06 PM
That makes sense for random deaths, but not for deaths that I purposefully caused.  Hunting in particular makes no sense if you don't bring back the food.
Title: Re: Why are dead things forbidden?
Post by: Monkfish on April 15, 2014, 05:32:21 AM
I agree about hunting having to be micromanaged being a proper ballache. Many a time I've hunted some animals and promptly forgotten about them until I happen across their rotten/desiccated corpses some time later.

I'd be interested to see how hunting behaves if the hunter automatically hauled the corpse to storage in the same way that cooking and stonecutting does.
Title: Re: Why are dead things forbidden?
Post by: Niddhog on April 15, 2014, 07:41:20 AM
Seriously! If nothing else have animals tagged for hunting NOT be forbidden.  This is especially problematic when you select 10+ squirrels for shooting, and most wander to far corners of the map before dying.  At least with a herd of Muffalo they stay in one general spot.
Title: Re: Why are dead things forbidden?
Post by: Louist on April 15, 2014, 01:29:36 PM
Quote from: Niddhog on April 15, 2014, 07:41:20 AM
Seriously! If nothing else have animals tagged for hunting NOT be forbidden.  This is especially problematic when you select 10+ squirrels for shooting, and most wander to far corners of the map before dying.  At least with a herd of Muffalo they stay in one general spot.

A good option would be to do what Dwarf Fortress does, and have some toggles. That way you can have corpses forbidden during an attack, so your haulers don't run out in the middle of a gunfight, and allowed when the fight is over.
Title: Re: Why are dead things forbidden?
Post by: ApexPredator on April 15, 2014, 01:45:48 PM
Tynan has already stated that he is planning on fixing this for the next update.
Title: Re: Why are dead things forbidden?
Post by: Evul on April 15, 2014, 09:30:54 PM
It will be fit in next alpha :)
"Hunters now carry hunted animals home automatically. Hunted animal corpses are not forbidden."

https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub

Locking this topic :)