Ludeon Forums

RimWorld => Ideas => Topic started by: dragonalumni on February 23, 2017, 11:18:10 AM

Title: Change "Friendlies" event in "Infestation" event
Post by: dragonalumni on February 23, 2017, 11:18:10 AM
I understand generally why factions that get harmed needs to reduce faction for the player. It is maybe the easiest way to handle a lot of otherwise exploitable situations.

But, spawning "Friendlies" to run and suicide on Infestations and giving the player the blame and faction loss for it is really an unacceptable event.

I shouldn't have to suicide my guys to handle an infestation before some faction does it.
Title: Re: Change "Friendlies" event in "Infestation" event
Post by: Lubricus on February 23, 2017, 12:03:09 PM
It's so fantastically not gamy so I love it. Almost as unfair as real life.
Title: Re: Change "Friendlies" event in "Infestation" event
Post by: giannikampa on February 24, 2017, 06:15:47 AM
I'm not that sure you take the blame, unless some of your bullets hit the friendlies
Title: Re: Change "Friendlies" event in "Infestation" event
Post by: dragonalumni on February 24, 2017, 11:31:44 AM
Quote from: giannikampa on February 24, 2017, 06:15:47 AM
I'm not that sure you take the blame, unless some of your bullets hit the friendlies

But, you do. If a mad animal, raid, insect, or anything hurts a visiting friendly tribe, you get the blame.
Title: Re: Change "Friendlies" event in "Infestation" event
Post by: Ace_livion on February 24, 2017, 04:45:18 PM
yeah you could use a lot of Yes and No options for friendly events.
would make it feel more that its one owns choices that change the colony then random RNG.
Title: Re: Change "Friendlies" event in "Infestation" event
Post by: Ark on February 25, 2017, 01:34:23 PM
Do you play modded? My vanilla game has a 200 bug infestation that regularly wipes trade caravans and friendly raids, and am yet to see a hit to relations. I rescue the few survivors at night for a +15 boost to relations each. They do suicide runs, bring me free stuff, and our relations are improving.

As long as there isn't a mass insanity event, everything is good!
Title: Re: Change "Friendlies" event in "Infestation" event
Post by: dragonalumni on February 26, 2017, 09:00:18 PM
Yes, I play vanilla. It sounds like you are very familiar with infestations. The reason I know I take a faction hit is because I've seen it several times with all kinds of situations. -- A mad animal, manhunter pack, infestations, friendly fire (even they hit themselves with a grenade) and raids all cause faction loss.  It's kind of hard for me to rescue a 3 man melee (shiv, lol) "friendly team" in the middle of what looks like the movie set of "ALIENS (2005?)".
Title: Re: Change "Friendlies" event in "Infestation" event
Post by: BlueLance213 on February 27, 2017, 08:54:46 AM
I have also had it happen but it was due to two of them having a fight and one killed the other, I lost 100 faction points and gained 15 back after the other guy I rescued slowly....very slowly walked off of the map, Thankfully even when in the negative they would still trade with me at a whopping 600 gold.

But on the other hand I have had one groups boomalope die in my base and it killed their Mufallo which dropped all their goodies and I lost 0 faction points, they even sat and watched things burn.

So in all fairness it seems to really be a hit and miss, since both times my group wasnt responsible, and one time they were punished whilst the other they wernt.