i just wanted to add some stunning damage types to the game.
everything looks good, but i can't add additional armor type("armor - blinding" to mitigate blinder-type stuns).
DamageDef has public DamageArmorCategory armorCategory;
, that means damage can be mitigated by armor types, included in DamageArmorCategory from vanilla .dll; because of that damage type never see my cute new armor types
so what to do with this? create another "new" DamageDef_new in my own .dll and use it in xml's? Will it cause bigger problems with tooltips/interface?
changing vanilla .dll is very bad idea, i guess.
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