Imagine this scenario as you will.
A large outdoor facility complete with kitchens, housing, fields, and rec rooms. The facility is surrounded by three layers of slate walls, the only way to get inside the facility is through a one-lane three-door system that made raiders go the other way. The other path was a narrow 1-wall thick crevice that poked into the walls and provided an easy entrance to the back of my facility, except that it was loaded with 8-16 dead fall traps.
I set my colonists to flee danger, as our dead falls did everything for us. Being new to the game, I didn't research gun turrets as I didn't think I'd need them. To be fair, I didn't know I could spring my own dead fall traps either.
We only had seven people, but we had plenty of resources. We called for a trading caravan over the com console, and one arrived shortly after. The Exotic Caravan consisted of seven muffalos, nine armed men, and a trader. We traded with them as they reached our front doors, I bought a mini gun, and nothing else.
The Muffalos were hungry, being hungry they went for the most food they could find, My Fields. I'd built my facility right on rich soil so I'd get faster growing, and my potato fields were ready to harvest.
That caravan headed straight through my dead fall path, blindly ignoring my front doors. There was nothing I could do to stop what happened next "Relations have broken down with Compacts of Rethenshad" "They are now hostile towards you."
Only Death Followed.
The Muffalos made it through, tanking all the dead falls. The soldiers shot my farmers to death, then proceeded to try to break down the door. I holed my colonists inside, ready to fire upon anything that went through that door. They broke the door down, entering my hallway. My colonists opened fire, but no amount of firepower could take down four pissed off muffalos, as the battle inside the hallway raged, I instructed my most important colonists to go further into the facility, leaving the main hall with just the janitor and the maid to distract the onslaught of Muffalo and Men.
My four surviving colonists entered the Main Hall, and then promptly went to the end of the main hall. The main hall was three-walls wide and was like a large L, branching off into doorways to my bedrooms, kitchens, and the armory. I sent my colonists to the armoury to go put on whatever we could find, the Janitor and the Maid were holding off the caravan. Finally, the Janitor and the Maid died as they had lived, covered in blood and dust.
My Colonists, now armed with a few powerarmour helmets, vests, and some dusters positioned themselves at the end of the hallway. The caravan was reduced to eight men, and three muffalo, as the one muffalo in front has before tanked every shot we put into it. The caravan opened fire on us, missing most of their shots and damaging the walls. They filled the walls with their inaccuracy, doing more damage to themselves then to us.
Finally, the muffalos reached my men, and began tanking our shots.
This story ends with the Exotic Caravan leaving my facility, with all of my colonists on the floor, bleeding out, and missing their eyes, limbs, and hope.
To Summarize
Exotic Traders arrive.
Exotic Traders trigger traps and become hostile
Exotic Traders kill 2 of my men tending the fields
Exotic Traders kill my janitor and maid.
Exotic Traders leave the rest of my men on the ground, missing every limb possible.
Well this is pure RimWorld Experience :P
Great (horrible) story! This is why I find myself playing, tragedy at every opportunity, without the very "real" drama to go with it.
wonderful writing :D
LOL I generally don't set up traps since if you call one caravan each/other day you'll always have pirate cannon fodder.
I guess without specific mods traps can so easily become an act of self-sabotage %D just saying...
or hyperweave apparel anyone for colonists, anyone? ;)