What does incapable of "Scary" mean in the "Incapable of" section of a colonist's character page?
Internet-searching suggests it means a colonist is incapable of fighting fire, yet I've generated a colonist that is incapable of "firefighting". So it looks as though "Scary" is not necessarily related to the ability to put out fires, unless perhaps it means they can't put out fires plus also can't do other unspecified scary stuff.
The Traits and Backstory sections on the character page have mouseovers which tell a player what things mean, yet the Incapable of section doesn't, so hopefully this is something that can be added to the game in the future.
(https://s-media-cache-ak0.pinimg.com/736x/15/21/88/15218844d3682030e326d31f926a0a5c.jpg) | Scary is the work done by those with Melee skill. |
i hope they add pop-up windows that completely details what tasks a trait affects
(ie : incapable of violence : can't fight, can't even equip weapons. etc..)
lack of description is confusing for newbies and for people who haven't played in a while and forgot all about it. hahaha.
Scary includes firefighting, but it also includes a couple other things. So pawns incapable of either "scary" or "firefighting" are incapable of firefighting.
Does scary actually include anything but firefighting at the moment though? I think you can make them fight.
Quote from: Greep on April 03, 2017, 10:24:36 PM
Does scary actually include anything but firefighting at the moment though? I think you can make them fight.
I think I first asked this about a year ago. IIRC, I was told scary used to cover some other stuff that is no longer in the game. So the two may be redundant at this point. Unless someone knows anything else scary covers?? Or perhaps Tynan has some other plan for it that we aren't privy to...
It's nonsensical now, it's left over from older builds. I've removed it for next update.