So you care when you favorite pet dies, but it's okay when we decide to butcher and eat him when we have a surplus of food. :)
In all fairness, he WAS fucking delicious...
it boils down to how hard it is to track : having the meat of that SPECIFIC animal being labeled would be a pain, and a mess to track
I recall something similar, where I reported a dog eating its master not long after he died...tynan basically said it would be a lot of work for something pretty rare in occurrence, and so he would not fix.
Makes sense considering his design philosophy, but yes, leads to a few oddities.
Quote from: mumblemumble on May 18, 2017, 12:32:26 AM
it boils down to how hard it is to track : having the meat of that SPECIFIC animal being labeled would be a pain, and a mess to track
I recall something similar, where I reported a dog eating its master not long after he died...tynan basically said it would be a lot of work for something pretty rare in occurrence, and so he would not fix.
Makes sense considering his design philosophy, but yes, leads to a few oddities.
While i can imagine that it would be difficult there should at least be some sort of debuff for butchering the pet. Like how pawns get "Butcherd human like".
I would consider this a bug.
Does the game not register it as a bonded pet death at all?
Quote from: O Negative on May 18, 2017, 12:54:08 AM
I would consider this a bug.
Does the game not register it as a bonded pet death at all?
It does register the death im just saying why does the pawn care about the death and not what we do with his corpse immidiately after, like butchering and eating
Oh gotcha. Yeah, I would agree with you and say a heavier penalty should be at play :P