Ludeon Forums

RimWorld => General Discussion => Topic started by: ProjectXa3 on June 05, 2017, 02:56:30 PM

Title: No more Turrets, but not really?
Post by: ProjectXa3 on June 05, 2017, 02:56:30 PM
Hey, I'm not seeing Turrets in my build menu anymore, I guess they're not available for construction anymore, which I guess is a balance thing, makes sense. But what doesn't make sense is they can apparently still be used by AI, because I just got word of a neurotrainer cache a few towns over is apparently guarded by about eight of the things! I have no way to get there before my rivals or allies get there, but if I were able to, can anyone tell me if I'd be able to disable and haul the turrets back to base for myself?
Title: Re: No more Turrets, but not really?
Post by: makapse on June 05, 2017, 02:59:48 PM
turrets are research locked. So you will need to unlock them unless you start as the lone adventurer
Title: Re: No more Turrets, but not really?
Post by: ProjectXa3 on June 05, 2017, 03:05:08 PM
Well then apparently I'm frickin' blind because I can't find them on the tree to research them. I'll look again, thanks.
Title: Re: No more Turrets, but not really?
Post by: DariusWolfe on June 05, 2017, 03:15:35 PM
I knew they were research locked, and I know generally where to look, and I still have to spend a couple minutes looking at the research screen each time to find them. If I recall, they branch off of machining and are typically on the bottom row (unless you have research mods; then your guess is as good as mine), which should help.
Title: Re: No more Turrets, but not really?
Post by: cultist on June 05, 2017, 07:53:22 PM
You need to research microelectronics basics, which unlocks turret research. Don't need an advanced science bench.
Title: Re: No more Turrets, but not really?
Post by: ProjectXa3 on June 07, 2017, 02:27:05 AM
Yeah, I found 'em, I think they just got their position slightly rejiggered when Ty added the long-range scanner.