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RimWorld => Releases => Mods => Outdated => Topic started by: kaeh on June 16, 2017, 12:21:12 PM

Title: [A17] Markers
Post by: kaeh on June 16, 2017, 12:21:12 PM
[A17] Markers

(https://raw.githubusercontent.com/kaeh/Markers/master/About/preview.png)

Did you always wanted to see which raider is a sapper ? Or wield a nice weapon you urgently need ? Or even which one has a big ass rocket launcher ? Well, this mod allows you to mark them with icons. Never you will miss the sneaky sapper, nor the very skilled raider that you really want to be yours.

This does NOT require a new save.

How to use
Screenshots in coming !

There is a new entry in the "Architect" menu, called "Markers". Four markers are available :
Then you have to put the marker on your target. I know, it's a shame but you can only apply one marker per raider... For now ;).

What will come next


PS : This is my very first mod and i'm a real looser when it comes to design. So yeah, the icons are totally ugly :).
PPS : The icons come from the internet, i'll add the original author asap !

Download links
Direct download (zip) : https://github.com/kaeh/Markers/archive/1.0.3.zip
Direct download (tar.gz) : https://github.com/kaeh/Markers/archive/1.0.3.tar.gz

Github repository : https://github.com/kaeh/Markers
Github releases : https://github.com/kaeh/Markers/releases
Title: Re: [A17] Markers
Post by: kaptain_kavern on June 16, 2017, 02:54:04 PM
Awesome !  8)
Title: Re: [A17] Markers
Post by: SpaceDorf on June 16, 2017, 04:27:54 PM
Subscribed :)
Title: Re: [A17] Markers
Post by: Highlandman on June 16, 2017, 09:57:15 PM
Cool and handy mod! The About.xml file refers this mod is for A16, by the way. (I assume it works in A17 and was a typo).
Title: Re: [A17] Markers
Post by: kaeh on June 17, 2017, 03:58:15 AM
You're right, looks like I didn't push the right about.xml haha.

I'll push the right one today, you can replace the version number by 17.1557 to make it not be detected as incompatible
Title: Re: [A17] Markers
Post by: kaeh on June 17, 2017, 05:10:19 AM
Should be OK now :)

You can check the releases or direct download the repository.

Don't hesitate to give review.
Title: Re: [A17] Markers
Post by: rambo on June 28, 2017, 01:25:03 AM
Will this work with combat extended
Title: Re: [A17] Markers
Post by: wwWraith on June 28, 2017, 02:46:24 AM
I'd suggest to add a button (or whatever) to remove markers, because sometimes it's easy to misplace them or just to change mind.
Title: Re: [A17] Markers
Post by: SpaceDorf on June 28, 2017, 03:19:35 AM
This is a good Idea. But I think the Cancel Button worked.

Title: Re: [A17] Markers
Post by: kaeh on July 08, 2017, 04:54:06 PM
@rambo, yup this works with CE.

@wwWraith & SpaceDorf : You're right, a cancel button would be a nice add. But tbh, i'm working on a big change to automatically put some icone as Pawn Status Icon, like raider or dangerous :).

I keep that on the hand tho !

Thanks for your review.
Title: Re: [A17] Markers
Post by: LiteEmUp on August 07, 2017, 02:27:33 AM
bookmarked.. gonna add this later..
Title: Re: [A17] Markers
Post by: asquirrel on November 28, 2017, 06:32:25 AM
Will you be updating this mod to b18? I really find it useful.  Thanks!  :)