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RimWorld => Mods => Releases => Topic started by: Vectricity on June 27, 2017, 12:09:19 AM

Title: [1.0] Support Beams - v1.2
Post by: Vectricity on June 27, 2017, 12:09:19 AM

(https://i.imgur.com/TIM7QTR.png)




Description:




Download on Google Drive:




Problems:




Changelog:

        License:
        (https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png) (https://creativecommons.org/licenses/by-nc-sa/4.0/)


Title: Re: [A17] Support Beams
Post by: kaptain_kavern on June 27, 2017, 12:18:24 AM
Clever  8)
Title: Re: [A17] Support Beams
Post by: SURU on June 27, 2017, 01:41:04 AM
Steam maybe? Nice
Title: Re: [A17] Support Beams
Post by: Vectricity on June 27, 2017, 01:44:17 AM
Quote from: SURU on June 27, 2017, 01:41:04 AM
Steam maybe?

Unfortunately, I'm far too lazy for that. My apologies.
Title: Re: [A17] Support Beams
Post by: Lerin on June 27, 2017, 02:00:32 AM
Nice addon to industrial part of map game...

But dont work for me, pawns won't build roofs
Title: Re: [A17] Support Beams
Post by: Vectricity on June 27, 2017, 03:37:01 AM
Quote from: Lerin on June 27, 2017, 02:00:32 AM
But dont work for me, pawns won't build roofs

Did some tests and figured out that having isEdifice turned off is the cause, but it's necessary for the function of being able to have things built under it. You'll have to rely on building a wall where you need a roof created, then add in the support beams to replace the wall. Wish I knew enough to be able to fix the issue.
Title: Re: [A17] Support Beams
Post by: dreamtourist on June 27, 2017, 05:14:22 AM
Doesn't work for me. Built some marble support beams to replace a couple of walls, but once the walls were deconstructed, the roof they had been holding up collapsed in the middle. Also tried building support beams directly under that spot before deconstructing the walls, but the roof still collapsed ignoring the support beam directly under it...
Title: Re: [A17] Support Beams
Post by: Vectricity on June 27, 2017, 08:16:44 AM
Quote from: dreamtourist on June 27, 2017, 05:14:22 AM
Doesn't work for me.

Updated the mod. Should work properly in all respects now. Unfortunately, constructables can no longer exist beneath them. However, you can still move pawns through them, store items below them, and grow plants under them. Thank you for your feedback and I apologise for the inconvenience.
Title: Re: [A17] Support Beams - v1.1
Post by: dreamtourist on June 27, 2017, 01:34:40 PM
v1.1 works as advertised.
thanks for sharing the mod.
Title: Re: [A17] Support Beams - v1.1
Post by: Lerin on June 27, 2017, 01:49:30 PM
Cant build support beam over the river ;)
Title: Re: [A17] Support Beams - v1.1
Post by: Vectricity on June 27, 2017, 07:02:11 PM
Quote from: Lerin on June 27, 2017, 01:49:30 PM
Cant build support beam over the river ;)

That functionality is beyond my ability. My apologies.
Title: Re: [A17] Support Beams - v1.2
Post by: Lerin on June 29, 2017, 01:10:53 AM
https://ludeon.com/forums/index.php?topic=32192.msg329377#msg329377

Look at the bridges, it may be helpful
Title: Re: [A17] Support Beams - v1.2
Post by: Vectricity on July 02, 2017, 07:04:35 PM
Quote from: Lerin on June 29, 2017, 01:10:53 AM
Look at the bridges, it may be helpful

Floors can't be compared to walls. With a wall, it must be able to hold up a roof, unlike floors. In order to hold up a roof, a wall must have isEdifice set to true. If isEdifice is set to false, it could be placed anywhere (even on water). However, doing so causes the wall to fail to hold up a roof (which is really bad). Floors have it easy, in my opinion.
Title: Re: [A17] Support Beams - v1.2
Post by: admiralKew on July 02, 2017, 10:26:08 PM
The stone-looking bridge near the top in that mod's preview picture can indeed hold up a wall. You might be able to make a 'water pilings' or some other term for a support meant for things that cross water using a similar, or the same method.
Title: Re: [A17] Support Beams - v1.2
Post by: Vectricity on July 04, 2017, 06:14:09 AM
Quote from: admiralKew on July 02, 2017, 10:26:08 PM
The stone-looking bridge near the top in that mod's preview picture can indeed hold up a wall.

That mod has a dll they coded, which is where that functionality likely comes from. My mod only uses Defs, which can be modified with a text editor. If I knew C++ or a similar language, then I'd be able to do something more complicated. Unfortunately, my coding knowledge is limited to Lua.
Title: Re: [A17] Support Beams - v1.2
Post by: Igan on July 04, 2017, 06:37:50 PM
Holy shit how did I even played without this?

Awesome mod!
Title: Re: [A17] Support Beams - v1.2
Post by: viperwasp on July 14, 2017, 02:59:54 AM
Yes this is a pretty good mod. Thanks for the hard work.
Title: Re: [A17] Support Beams - v1.2
Post by: Sefiriot on November 20, 2017, 01:15:10 PM
Heya, will there be an update for B18? Or is this usable just by changing the target version number? Thanks!
Title: Re: [A17] Support Beams - v1.2
Post by: Vectricity on November 20, 2017, 07:57:48 PM
Quote from: Sefiriot on November 20, 2017, 01:15:10 PM
Heya, will there be an update for B18? Or is this usable just by changing the target version number? Thanks!

To answer your first question, no there will not be an update. Circumstances currently prevent me from using a computer. I will strive to update (and potentially improve) this mod when and if my situation allows. As for your second question, I'm unsure if this mod will work on the new version of the game as I've not seen the new version yet. I thank you for your interest and hope to get back to you with good news at some point.
Title: Re: [A17] Support Beams - v1.2
Post by: Sefiriot on November 20, 2017, 08:57:54 PM
Thanks for getting back to me so fast! No rush updating yeah, take your time. Hope all goes well for you.
Title: Re: [A17] Support Beams - v1.2
Post by: Nekocatz on March 24, 2018, 01:41:20 PM
Hey Vectricity,

I edited the Def files a little and it seems to work fine in A18 and I changed it to let you build and place items under the support beam texture as well.

Are you fine if I upload this for everyone else?


Title: Re: [A17] Support Beams - v1.2
Post by: Canute on March 24, 2018, 06:02:03 PM
The author wasn't on the forum since last november.
I think it is Ok if you create on own thread with the download link, and ofcouse credits/link to this post.
Title: Re: [A17] Support Beams - v1.2
Post by: Vectricity on June 17, 2018, 02:51:51 PM
Quote from: Nekocatz on March 24, 2018, 01:41:20 PM
Are you fine if I upload this for everyone else?

You have my consent. On that note, I won't likely continue supporting this mod due to personal circumstances. My apologies for not having taken any actions regarding this mod. Anyone who wishes to utilize the contents of this mod and publish alterations has my permission. I hope you will manage to do far more than I have with it. Thank you.
Title: Re: [A17] Support Beams - v1.2
Post by: Tenshi~Akari on September 13, 2018, 12:36:25 PM
Quote from: Nekocatz on March 24, 2018, 01:41:20 PM
Hey Vectricity,

I edited the Def files a little and it seems to work fine in A18 and I changed it to let you build and place items under the support beam texture as well.

Are you fine if I upload this for everyone else?

Hate to be "that person" but any chances of seeing this version of the mod for B19 since the blessing has been given...? Even if it has to be remade to do so? :)
Title: Re: [A17] Support Beams - v1.2
Post by: viperwasp on October 22, 2018, 12:25:21 AM
Is there an updated version of this mod? Or something that does the same thing? Thanks.
Title: [1.0] Support Beams - v1.2
Post by: Vectricity on April 29, 2019, 12:19:39 AM
This mod has now been updated. Please notify me if there are any issues. Thank you.
Title: Re: [1.0] Support Beams - v1.2
Post by: LiteEmUp on April 29, 2019, 03:17:42 AM
Quote from: Vectricity on April 29, 2019, 12:19:39 AM
This mod has now been updated. Please notify me if there are any issues. Thank you.

you should create a thread on the release section with this info, so that it doesnt get lost in this section of wasteland lol

also steam version pls
Title: Re: [1.0] Support Beams - v1.2
Post by: Smexy_Vampire on April 29, 2019, 10:39:24 AM
neet :D
Title: Re: [1.0] Support Beams - v1.2
Post by: Vectricity on April 29, 2019, 11:22:07 AM
Quote from: LiteEmUp on April 29, 2019, 03:17:42 AM
you should create a thread on the release section with this info
If people wish to find this mod, they can search specifically for it. I appreciate the suggestion, however. Thank you.

Quote from: LiteEmUp on April 29, 2019, 03:17:42 AM
also steam version pls
I've addressed this question previously, but I shall do so again. I have no intention of releasing this mod on Steam. That said, if someone else wants to do so, they are fully permitted.
Title: Re: [1.0] Support Beams - v1.2
Post by: LiteEmUp on May 03, 2019, 01:55:09 AM
lol im surprised that no replies so far to this mod...

so any known incompatibilities or bugs??

im wondering if this mod is compatible also with roof support (https://ludeon.com/forums/index.php?topic=32776.0)??
both do the same function, but in a different method.... i use currently roof support, but it looks weird on my walkways, and support beams seems to be the mod im looking for
Title: Re: [1.0] Support Beams - v1.2
Post by: Vectricity on May 03, 2019, 02:00:08 PM
Quote from: LiteEmUp on May 03, 2019, 01:55:09 AM
so any known incompatibilities or bugs??
No bugs that I am aware of. This mod simply adds a new object that behaves similarly to a wall. If there were to be incompatibility, then it would likely involve the use of "Custom8" for the "linkFlag". What this means is that any other mod that assigns an object to "Custom8" will chain to a support beam when placed adjacent to one.

Quote from: LiteEmUp on May 03, 2019, 01:55:09 AM
im wondering if this mod is compatible also with roof support (https://ludeon.com/forums/index.php?topic=32776.0)??
both do the same function, but in a different method....
Based on a cursory overview of the mod you've referenced, it would appear that we use the exact same method.

Just downloaded it to be sure, and I can confirm that we use the same method. There are, however, minor differences, but nothing significant. That said, your interest is greatly appreciated. Should you have further questions or concerns, please feel free to voice them. Thank you.