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RimWorld => General Discussion => Topic started by: asanbr on July 19, 2017, 11:22:19 PM

Title: Refill mountains to prevent insect spawning?
Post by: asanbr on July 19, 2017, 11:22:19 PM
It this a working strategy?

I have some mountain areas close to my colony that I mined for steel and plasteel.

I don't use these mountains anymore. Insects have spawned twice and I was able to kill them, but I just got the idea of filling the mountain with walls (stone, I guess) to prevent them from reappearing.

Will this work?



Title: Re: Refill mountains to prevent insect spawning?
Post by: Seeker89 on July 20, 2017, 12:03:27 AM
You could fill it with walls..
Though I like the freeze them, wait till they all die and go hunting. Making it really hot in there also works. :P
Title: Re: Refill mountains to prevent insect spawning?
Post by: stigma on July 20, 2017, 04:10:53 AM
Quote from: asanbr on July 19, 2017, 11:22:19 PM
It this a working strategy?

I have some mountain areas close to my colony that I mined for steel and plasteel.

I don't use these mountains anymore. Insects have spawned twice and I was able to kill them, but I just got the idea of filling the mountain with walls (stone, I guess) to prevent them from reappearing.

Will this work?

In short - yes.

Conditions for spawning:
- Need 16 connected tiles with an overhead mountain. Doors do connect, but not walls, so if you just make walls enough that no area is 16 or more tiles they will not spawn. In other words you don't even need to fill the whole mountain.
- Need to be a player-made structure somewhere nearby (I think like 20 tiles range).
- The 16 tiles (I THINK it's 16... may neeed to look that up) need to be unoccupied, so furniture and such count against it.
- The deeper inside a mountain the higher the risk of spawning
- The less light, the higher the risk
- As long as there is at least 1 possible tile to spawn in anywhere on the map then it will happen when the event triggers. (usually you need to dig out somewhere before there is any risk).

My main strategies for this is:
- Fill spaces after mining so there aren't 16+ areas for them to spawn.
- Make a "honeypot" cave in a reasonable safe are. A big cave as deep as possible with at least one wall or something else constructed. You can make it overwhelmingly likely for bugs to prefer spawning there - then you can kill them with fire or something along those lines (wooden floors and some sturdy doors work great...)

-Stigma
Title: Re: Refill mountains to prevent insect spawning?
Post by: kenmtraveller on July 20, 2017, 02:21:37 PM
I also use the honeypot cave strategy, but had been wondering if filling in previously mined areas worked. Thanks for confirming!

Ken
Title: Re: Refill mountains to prevent insect spawning?
Post by: SmallArachnid on July 21, 2017, 12:11:36 AM
Why would you do this?! :O

I mean, that definitely will not work.
Don't listen to the posts above mine. In fact, please keep mining out the mountain. You'll get resources, friend, who doesn't like, you know...
Resources...

(Another option, if you're swimming in power, is turning it into a farm. I can't remember, but a flood-light or two drastically reduces spawning chance. And if your gardener/s are good combatants, especially in melee... It might even be profitable? Maybe stigma has the hard data on what causes infestation...)
Title: Re: Refill mountains to prevent insect spawning?
Post by: Nainara on July 21, 2017, 12:38:16 AM
Quote from: stigma on July 20, 2017, 04:10:53 AM
as possible with at least one wall or something else constructed. You can make it overwhelmingly likely for bugs to prefer spawning there - then you can kill them with fire or something along those lines (wooden floors and some sturdy doors work great...)

I haven't done this in a while, but the wood floors are a great idea. I used to pre-place incendiary IEDs by a few tiles of wooden wall to burn, then seal the whole thing up with stone wall. The bugs don't always trip the IEDs when they walk over them, but enough times and they'll go.
Title: Re: Refill mountains to prevent insect spawning?
Post by: asanbr on July 21, 2017, 12:05:05 PM
I pre-emptively built wood floors, added a few steel walls in corners and stone doors at the exits. Then after the insects spawned, I shot 1 bullet of incendiary launcher in there and added 2 layers of plasteel wall outside each exit.

About 30 insects spawned and tried to fight their way out but died from heat before they got out.

Works fine but also took a bit of work. I would like to find a way to prevent them appearing at all. Will try some of the above. Thanks!
Title: Re: Refill mountains to prevent insect spawning?
Post by: SmallArachnid on July 21, 2017, 05:00:58 PM
Okay, bugs don't die from heat, that's a misconception!
Sometimes we just - uuuUuuuUuh -

I'm fascinated to see so many people with insect hotels here, anyway.
The point I reliably spawn infestations is the point the resources they give are incredibly lack-luster. I wish there was a way to keep the bioluminescent lights they create alive, it'd be cool to have an 'infested/parasitized' colony...