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RimWorld => Mods => Topic started by: InfinityKage on July 20, 2017, 04:44:36 PM

Title: Edit pawn traits mid-game
Post by: InfinityKage on July 20, 2017, 04:44:36 PM
Is there a way or mod to edit pawn traits mid game. I like to have a colony of psychopaths(like me) but then when i recruit a new member he is not a psychopath and starts losing his shit over all the fucked up stuff my colony does. I'd like a way to turn new members into psychopaths so they fit right in.
Title: Re: Edit pawn traits mid-game
Post by: jamaicancastle on July 20, 2017, 05:20:10 PM
Dev mode can give people arbitrary traits, I believe. Also for future games, you can use the scenario editor to make everyone psychopaths. (You'll want to set the context to "everyone"; just colonists I believe only affects your starting group.)
Title: Re: Edit pawn traits mid-game
Post by: InfinityKage on July 20, 2017, 07:12:05 PM
Quote from: jamaicancastle on July 20, 2017, 05:20:10 PM
Dev mode can give people arbitrary traits, I believe. Also for future games, you can use the scenario editor to make everyone psychopaths. (You'll want to set the context to "everyone"; just colonists I believe only affects your starting group.)

I didn't know about that. Thanks.
Title: Re: Edit pawn traits mid-game
Post by: dburgdorf on July 20, 2017, 10:09:40 PM
A mod that periodically adds the psychopath trait to a colonist who doesn't already have it could be entertaining, and wouldn't be difficult to create. ;)
Title: Re: Edit pawn traits mid-game
Post by: InfinityKage on July 21, 2017, 09:22:19 AM
Quote from: dburgdorf on July 20, 2017, 10:09:40 PM
A mod that periodically adds the psychopath trait to a colonist who doesn't already have it could be entertaining, and wouldn't be difficult to create. ;)

I was thinking this very same thing yesterday. Basically the ability to have pawns slowly lose their minds/morals the more terrible things happen around them. You'd go from normal to desensitized to psychopath. Maybe as a part of the psychology mod? Maybe I should post the idea over there.
Title: Re: Edit pawn traits mid-game
Post by: Ice_Pic on July 21, 2017, 01:14:38 PM
would make a specific scenario work ??? i don't really know what you can do with it but you can for sure make a big colony with a lot of psycopath at the beginning
Title: Re: Edit pawn traits mid-game
Post by: kaptain_kavern on July 21, 2017, 05:38:56 PM
Quote from: InfinityKage on July 20, 2017, 04:44:36 PM
Is there a way or mod to edit pawn traits mid game. I like to have a colony of psychopaths(like me) but then when i recruit a new member he is not a psychopath and starts losing his shit over all the fucked up stuff my colony does. I'd like a way to turn new members into psychopaths so they fit right in.

You can also edit your saves. They are xml files as well :p
Title: Re: Edit pawn traits mid-game
Post by: dburgdorf on July 22, 2017, 11:19:50 AM
Just for sh*ts and grins, I went ahead and made it: We're All Mad, Here! (https://ludeon.com/forums/index.php?topic=32192.msg354016#msg354016)