Ludeon Forums

RimWorld => Mods => Topic started by: Jeimss on July 21, 2017, 08:10:34 PM

Title: [Mod Request] - Longer stay in temporary map
Post by: Jeimss on July 21, 2017, 08:10:34 PM
Hi Just asking if there is a mod that can tweak the timer for a longer stay on a temporary tile, like a lump of precious ressource, a bandit camp or a pirate base.

I think 24h or 48h is not enough to reform the caravan and I would like to exploit more the ressource on these temprary map.

Thanks!
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: neozargos on July 21, 2017, 08:26:04 PM
https://ludeon.com/forums/index.php?topic=29054.0
Set-up camp is your mod
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: Jeimss on July 21, 2017, 08:57:33 PM
Can you set a camp after you defeat a Pirate base on the same tile without quitting it?
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: SpaceDorf on July 24, 2017, 08:04:29 PM
Nope. You can't.

Quest Maps and Camp Maps are two totally different animals.

You can exploit camp maps for ressources, but it does nothing about the timer.
And moment like those .. when a simple cancel does not mean NO!, but removes my 8 combat vetarans and my dropship ..
I think to myself .. man this would suck, if I played Hardcore   ;D

Long Story longer,

I would like a "NOPE. NOT READY YET" - Button
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: Debbonair on September 26, 2017, 07:00:40 AM
You actually can make a temporary map permanent by enabling multiple colonies in the option menu and then choosing the 'settle' button on the map hex before the caravan reforms. I was pretty heavily injured after taking down a item stash that was guarded by 3 pirates, 5 turrets, and an incendiary mortar so I didn't want to have to go back on caravan plus I didn't have enough capacity on my pack animals to take all I wanted and there was quite a bit of precious metal veins on the map so I tried the settle button to see if it would keep the same map and it did. I was planning on staying there a month or so and making several trips with stuff back to my main base then abandoning when I was done, but I ended up just keeping it as a secondary outpost with 2-4 people manning it permanently since it constantly got better animals than my main base map and was easy to support them on... Not to mention WAY better defended since I hadn't researched turrets, batteries, or solar power myself yet. lol
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: SpaceDorf on September 26, 2017, 07:06:38 AM
Thank you, this is really good to know :)
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: CannibarRechter on September 26, 2017, 09:32:08 AM
In case you were not aware, the Moddable tool enables you to mod the Raid duration. This is the map where you raid the enemy base, and have 24 hours to leave. You can multiply this by any factor you wish.
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: Debbonair on September 27, 2017, 01:41:31 PM
Sure. Kinda surprised that no one else knew/has said that before considering I was on 1st time playthrough when I found it. lol
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: SpaceDorf on September 27, 2017, 01:51:36 PM
Quote from: Debbonair on September 27, 2017, 01:41:31 PM
Sure. Kinda surprised that no one else knew/has said that before considering I was on 1st time playthrough when I found it. lol

That is actually not that surprising. You tried something, because you did not know better, what older players ignored because they thought it impossible.
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: Canute on September 28, 2017, 02:44:29 AM
Not to speak about that you can't settle/camp there again.
When you leave the map open then it spawn events there, or you destroy it and leave a ruin there.
Ok, these ruins are just a cosmetic issue.

Title: Re: [Mod Request] - Longer stay in temporary map
Post by: SpaceDorf on September 29, 2017, 04:40:46 PM
You can resettle on ruins
Title: Re: [Mod Request] - Longer stay in temporary map
Post by: Kori on February 07, 2018, 10:27:38 AM
Quote from: SpaceDorf on July 24, 2017, 08:04:29 PM
I would like a "NOPE. NOT READY YET" - Button

I would like that, too!

I will try that workaround with the settle button, but this feature to simply postpone your departure would be great.