Ludeon Forums

RimWorld => Ideas => Topic started by: Edixo on July 21, 2017, 11:33:36 PM

Title: Boomalope livestock
Post by: Edixo on July 21, 2017, 11:33:36 PM
Make Boomalopes milkable for chemfuel.

Now that chemfuel is a lot more used, and boomalopes are literally listed as having been genetically engineered for use as a fuel source, it makes sense to make them in to livestock.
Title: Re: Boomalope livestock
Post by: Names are for the Weak on July 21, 2017, 11:55:59 PM
+1, though they should only produce chemfuel rarely, perhaps every one or two seasons, to avoid making it overpowered.
Title: Re: Boomalope livestock
Post by: niklas7737 on July 22, 2017, 06:05:38 AM
This mod (amongst other things) adds Chemfuel producion: https://ludeon.com/forums/index.php?topic=26108.0
I think it's a good addition.
Title: Re: Boomalope livestock
Post by: Penguinmanereikel on July 22, 2017, 07:25:59 PM
I think that Tynan will implement Rocketrees (trees which, according to the lore, produce rocket fuel instead of sap) first.
Title: Re: Boomalope livestock
Post by: JimmyAgnt007 on July 25, 2017, 09:15:43 AM
The other option is to milk them for explosives that you use to make shells for the mortars.  Assuming he doesnt just use chemfuel for that.
Title: Re: Boomalope livestock
Post by: SpaceDorf on July 25, 2017, 01:56:08 PM
Does anyone think about holding a lighter at the backside of a boomalope to see what happens ?
Title: Re: Boomalope livestock
Post by: cultist on July 26, 2017, 12:32:07 PM
You guys are overthinking this. Just need to mod the mortar to accept baby boomalopes as ammo.
Title: Re: Boomalope livestock
Post by: Penguinmanereikel on July 29, 2017, 10:18:49 PM
Quote from: cultist on July 26, 2017, 12:32:07 PM
You guys are overthinking this. Just need to mod the mortar to accept baby boomalopes as ammo.
You actually made me laugh. XD