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RimWorld => Ideas => Topic started by: dogucan97 on August 01, 2017, 10:44:58 AM

Title: Justified organ harvest
Post by: dogucan97 on August 01, 2017, 10:44:58 AM
During a raid (I was defending), one of my colonists lost a lung, and I decided to harvest a lung from the prisoner that I took from that raid and installed it on my colonist. The harvest was only for the well being of my colonist, and not for trade. I think the mood debuff should be smaller (or non-existent) in situations like this. It's an eye lung for an eye lung after all.
Title: Re: Justified organ harvest
Post by: SpaceDorf on August 01, 2017, 12:59:55 PM
But the prisoner was still not a volunteer.
That is what your colonists are moping about.
If you use the body part or store it for later makes no difference.

Be happy your treated colonists doesn't get additional bad thoughts ..
Title: Re: Justified organ harvest
Post by: dogucan97 on August 01, 2017, 02:17:21 PM
Well, the prisoner wasn't a volunteer at getting downed and captured either, but nobody has any mood debuffs about those. They attacked us, and that's why I downed and captured her. They took out a colonist's lung, and that's why I harvested hers. This all happened while she had the "guilty" status by the way. At the very least, it could be like the "Guilty prisoner executed." debuff. I think that was around -2 or something.
Title: Re: Justified organ harvest
Post by: SpaceDorf on August 01, 2017, 02:57:43 PM
Can't argue with that.
Title: Re: Justified organ harvest
Post by: BlackSmokeDMax on August 01, 2017, 03:09:32 PM
Ahhh! I just released a prisoner last night who had a perfectly good lung that one of my pawns needs. Can not believe I forgot!
Title: Re: Justified organ harvest
Post by: elliot9133 on August 01, 2017, 11:33:47 PM
I agree with justified organ harvest completely. I think a lung for a lung is an excellent idea and it makes perfect sense. Maybe to balance out this addition the developer could add a trait that provides mood defects for extracting organs or having too many prisoners, like a really moralistic person or something.
Title: Re: Justified organ harvest
Post by: lunaticneko on August 03, 2017, 03:13:01 AM
I just think there should be a way to hide all of these operations. Maybe behind a restricted area only a single psychopathic doctor can enter or something.
Title: Re: Justified organ harvest
Post by: NeverPire on August 03, 2017, 06:48:23 AM
I just see a problem, how do you intend to force the player to use the organ for his character and not to sell it ?
Your actual proposition create some easy exploit strategies.
Title: Re: Justified organ harvest
Post by: asanbr on August 03, 2017, 12:15:00 PM
I think the person who receives the organ should get a big mood buff.

I read an article yesterday about someone who was saved by an organ transplant. He was very happy to be alive.

Edit: the doctor could reasonably also get a buff for having made a successful surgery and saved someone's life.
Title: Re: Justified organ harvest
Post by: Texaskimo on August 03, 2017, 01:14:03 PM
Quote from: NeverPire on August 03, 2017, 06:48:23 AM
I just see a problem, how do you intend to force the player to use the organ for his character and not to sell it ?
Your actual proposition create some easy exploit strategies.

That's easy enough, just have "harvested organ" remain as a negative buff, but add a positive colony-wide buff when a colonist has an unhealthy organ replaced with a healthy one. Then, if you harvest for the purpose of transplant they offset each other but if you harvest and sell you only get the negative. I would also suggest the recipient of the new organ get a larger positive buff than the rest of the colonists.
Title: Re: Justified organ harvest
Post by: NeverPire on August 07, 2017, 05:01:22 AM
Quote from: Texaskimo on August 03, 2017, 01:14:03 PM
Quote from: NeverPire on August 03, 2017, 06:48:23 AM
I just see a problem, how do you intend to force the player to use the organ for his character and not to sell it ?
Your actual proposition create some easy exploit strategies.

That's easy enough, just have "harvested organ" remain as a negative buff, but add a positive colony-wide buff when a colonist has an unhealthy organ replaced with a healthy one. Then, if you harvest for the purpose of transplant they offset each other but if you harvest and sell you only get the negative. I would also suggest the recipient of the new organ get a larger positive buff than the rest of the colonists.
With this mechanism, it becomes really interesting ^^.