I am trying to make my animal spawn naturally in the wild, however when I start the game there are a lot of errors in the log. Does anyone know how I can make my animal spawn naturally? Additionally I would like traders to use my animal as an option for a pack animal, anyone know how to do that?
Log:
https://pastebin.com/ZWyJ87hj
My code:
<ThingDef ParentName="AnimalThingBase">
<defName>Donkey</defName>
<label>donkey</label>
<description>A peaceful herding herbivore descended from domesticated stock. Often used as a pack animal.</description>
<statBases>
<MoveSpeed>4.2</MoveSpeed>
<ComfyTemperatureMin>-14</ComfyTemperatureMin>
<MarketValue>430</MarketValue>
</statBases>
<verbs>
<li>
<verbClass>Verb_MeleeAttack</verbClass>
<defaultCooldownTime>1.65</defaultCooldownTime>
<meleeDamageBaseAmount>11</meleeDamageBaseAmount>
<meleeDamageDef>Blunt</meleeDamageDef>
<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
</li>
<li>
<verbClass>Verb_MeleeAttack</verbClass>
<defaultCooldownTime>1.65</defaultCooldownTime>
<meleeDamageBaseAmount>11</meleeDamageBaseAmount>
<meleeDamageDef>Blunt</meleeDamageDef>
<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
</li>
<li>
<verbClass>Verb_MeleeAttack</verbClass>
<defaultCooldownTime>1.65</defaultCooldownTime>
<meleeDamageBaseAmount>4</meleeDamageBaseAmount>
<meleeDamageDef>Blunt</meleeDamageDef>
<commonality>0.01</commonality>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
</li>
</verbs>
<comps>
<li Class="CompProperties_Milkable">
<milkDef>Milk</milkDef>
<milkIntervalDays>2</milkIntervalDays>
<milkAmount>3</milkAmount>
</li>
</comps>
<race>
<herdAnimal>true</herdAnimal>
<body>QuadrupedAnimalWithHooves</body>
<baseBodySize>1.5</baseBodySize>
<baseHealthScale>1.4</baseHealthScale>
<baseHungerRate>0.60</baseHungerRate>
<foodType>VegetarianRoughAnimal</foodType>
<leatherColor>(217, 179, 140)</leatherColor>
<leatherInsulation>1.0</leatherInsulation>
<gestationPeriodDays>30</gestationPeriodDays>
<wildness>0.1</wildness>
<nuzzleMtbHours>120</nuzzleMtbHours>
<packAnimal>true</packAnimal>
<lifeExpectancy>30</lifeExpectancy>
<lifeStageAges>
<li>
<def>AnimalBaby</def>
<minAge>0</minAge>
</li>
<li>
<def>AnimalJuvenile</def>
<minAge>0.25</minAge>
</li>
<li>
<def>AnimalAdult</def>
<minAge>0.5</minAge>
<soundWounded>Pawn_Elk_Wounded</soundWounded>
<soundDeath>Pawn_Elk_Death</soundDeath>
<soundCall>Pawn_Elk_Call</soundCall>
<soundAngry>Pawn_Elk_Angry</soundAngry>
</li>
</lifeStageAges>
<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
<wildBiomes>
<li>
<biome>AridShrubland</biome>
<animal>Donkey</animal>
<commonality>0.5</commonality>
</li>
<li>
<biome>Desert</biome>
<animal>Donkey</animal>
<commonality>0.1</commonality>
</li>
<li>
<biome>BorealForest</biome>
<animal>Donkey</animal>
<commonality>0.5</commonality>
</li>
<li>
<biome>Tundra</biome>
<animal>Donkey</animal>
<commonality>0.3</commonality>
</li>
<li>
<biome>TemperateForest</biome>
<animal>Donkey</animal>
<commonality>0.2</commonality>
</li>
<li>
<biome>TropicalRainforest</biome>
<animal>Donkey</animal>
<commonality>0.1</commonality>
</li>
</wildBiomes>
</race>
<tradeTags>
<li>StandardAnimal</li>
</tradeTags>
</ThingDef>
I managed to make animals spawn, for people finding this thread here is the fix.
The following should be in <race>
<wildBiomes>
<AridShrubland>0.4</AridShrubland>
<Desert>0.1</Desert>
<BorealForest>0.5</BorealForest>
<Tundra>0.3</Tundra>
<TemperateForest>0.5</TemperateForest>
<TropicalRainforest>0.1</TropicalRainforest>
</wildBiomes>
Also, I think I need to patch the biomes to make traders use them, let me know if I am wrong.
ok, I need help to make traders use my donkey as a pack animal, colonists can use it when forming caravans but no trader caravans use donkeys.
So far I have added donkeys to allowed pack animals in all the biomes it spawns, shown below, but traders still only seem to use muffalo and dromedaries.
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>*/BiomeDef[defName="AridShrubland"]/allowedPackAnimals</xpath>
<value>
<li>Donkey</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>*/BiomeDef[defName="Desert"]/allowedPackAnimals</xpath>
<value>
<li>Donkey</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>*/BiomeDef[defName="BorealForest"]/allowedPackAnimals</xpath>
<value>
<li>Donkey</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>*/BiomeDef[defName="Tundra"]/allowedPackAnimals</xpath>
<value>
<li>Donkey</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>*/BiomeDef[defName="TemperateForest"]/allowedPackAnimals</xpath>
<value>
<li>Donkey</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>*/BiomeDef[defName="TropicalRainforest"]/allowedPackAnimals</xpath>
<value>
<li>Donkey</li>
</value>
</Operation>
</Patch>
You also have to add them in FactionDefs as well. There is a tag for specifying what animals the faction will use for caravans.
It's looking like that
<carriers>
<Muffalo>1</Muffalo>
<Dromedary>1</Dromedary>
</carriers>
Quote from: kaptain_kavern on August 08, 2017, 09:06:10 AM
You also have to add them in FactionDefs as well. There is a tag for specifying what animals the faction will use for caravans.
It's looking like that
<carriers>
<Muffalo>1</Muffalo>
<Dromedary>1</Dromedary>
</carriers>
Thanks :) I was thinking it would be something like that and I looked in traderDefs, I didn't think to look at the factions.