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RimWorld => Releases => Mods => Outdated => Topic started by: Ribas on May 08, 2014, 03:17:14 AM

Title: [MOD] (Alpha 3) Toughrock: Concrete Economy (Release 3)
Post by: Ribas on May 08, 2014, 03:17:14 AM
Toughrock



Description:
I made this mod to make mining a more dwarfy involved activity and to slightly extend the game's economy. Toughrock does this by adding new resources, structures, and recipes to the base game.

Features:

Mod Team:
How to use:
Start a new game with Toughrock loaded to play. Toughrock is not compatible with existing saves and cannot be removed from a save.
I suggest setting up a Stonecutter's table next to a rock debris dumping zone just outside any rock mine you make, and build new tables further into the mine as your activities deepen it.
Keep in mind that your structural defenses are now very expensive in terms of time and resources. Remember also that colonists move much more slowly over rock debris than they do over clear floors, so regular hauling is now a very important activity.

Download:
Toughrock - MediaFire (http://www.mediafire.com/download/jlegb6ns9p1xjqv/Toughrock+Mod_Release3.rar)

Toughrock - Local (http://ludeon.com/forums/index.php?action=dlattach;topic=3510.0;attach=2202)



Screens:
(http://i.imgur.com/6CAkPAg.jpg)
http://i.imgur.com/6CAkPAg.jpg
(http://i.imgur.com/110cJFl.jpg)
http://i.imgur.com/110cJFl.jpg

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Notes:
Anyone may use any part of this mod's contents for their own purposes. Please credit me if it's practical to do so, but don't sweat it.
Any suggestions for improving aspects of this mod are welcome. If you wish to contribute a texture, defs, or code, please post them in this thread or send them to me via PM and you will be credited in this post.
Thanks to Rokiyo (http://ludeon.com/forums/index.php?action=profile;u=2816) for their help making the rock debris standable.

Release 3 Notes:

---The work time for creating concrete has been increased from 900 to 950.
---The work time for smelter slagdebris has been increased from 200 to 350.
---1 unit of metal yields 3 power conduit segments instead of 5 power conduit segments.
---RefineSlag yields 29 metals after melted instead of 1 metal.
---The material requirements for the Smelter are 200 metal.
---The Smelter now uses the crafting skill.
---Added new research to allow plow the rough stone for crops.
---Reinforced concrete wall now needs stonecutting research to build.
---Added Traders selling concrete bag and fertilizer soil resources.
---Natural rock walls and mineral now have 75% more hitpoints from core.
---Reinforced Concrete Wall has now 1800 hitpoints.

I'm aware that the new textures are a bit crude overall, so if you would like to volunteer better textures, just post them in this thread or PM them to me and I'll likely include them and credit you.
You may wish to use this mod (http://ludeon.com/forums/index.php?topic=2450.0) to clear away debris as your game progresses. It 's Alpha 2 mod.

Known Issues:


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Title: Re: [MOD] (Alpha 3) Toughrock: Concrete Economy (Release 3)
Post by: Bodog999 on May 08, 2014, 09:32:47 AM
Looks nice but i'm not using it for now but in the near future I will surely use it. and is this mod compatible with Bp+ and/or Industrial Rim?
Title: Re: [MOD] (Alpha 3) Toughrock: Concrete Economy (Release 3)
Post by: 123nick on May 13, 2014, 05:28:36 PM
think you can have a version compatible with either industrial rim or better power? hopefuly industrial rim?
Title: Re: [MOD] (Alpha 3) Toughrock: Concrete Economy (Release 3)
Post by: dannyslag on May 13, 2014, 05:45:35 PM
I am currently using it with better power, there are a few oddities but it works pretty well. I find industrial to not work well with other mods.
Title: Re: [MOD] (Alpha 3) Toughrock: Concrete Economy (Release 3)
Post by: decomg on May 13, 2014, 06:33:07 PM
great mod Ribas
Title: Re: [MOD] (Alpha 3) Toughrock: Concrete Economy (Release 3)
Post by: Ribas on May 15, 2014, 10:28:31 PM
Quote from: Bodog999 on May 08, 2014, 09:32:47 AM
Looks nice but i'm not using it for now but in the near future I will surely use it. and is this mod compatible with Bp+ and/or Industrial Rim?

This mod works well with BP, but with IR...
Title: Re: [MOD] (Alpha 3) Toughrock: Concrete Economy (Release 3)
Post by: Ribas on May 15, 2014, 10:30:03 PM
Quote from: 123nick on May 13, 2014, 05:28:36 PM
think you can have a version compatible with either industrial rim or better power? hopefuly industrial rim?

I'll try to work on a IR compatible version soon and some new textures.