I've been wanting a law system for when my colonists step out of line and that an elected sheriff could inforce or the player could decide to throw some one in jail. This would possibly over time (if the individual is sent to jail enough) stop doing the bad thing or could also leave. Or the player would have the choice to banish that colonist. However, this could trigger a possible raid in the future lead by that person. Death Penalty is also a choice but could bring everyone's moral down quite a bit either out of fear or disgust.
All Factions have a leader set as: Prime councilor, chief and boss. But the player. While Glitterworld would probably have a Democratic election, chief and boss types would probably be self proclaimed by some type of manhood.
Then each leader could set personal preferences towards people traits and say for example: "I don't like Brawlers.", and have a customizable bar valued on percentages and by this example the player could set it to zero percent. However if more than one member of said colony are actual Brawlers, they could easily overthrown the leader, possible killing him/her and start a revolt.
This would also solve two problems at once as many people complain about the random "Wanderer joins" event, when players would prefer to have a say if the new comer is welcomed or not.
If you like or are ok with using Mods I would suggest:
https://ludeon.com/forums/index.php?topic=34112.0
Quote from: Vlad0mi3r on September 11, 2017, 03:48:48 AM
If you like or are ok with using Mods I would suggest:
https://ludeon.com/forums/index.php?topic=34112.0
Interesting! I'll give it a tried.
Quote from: EtherealVan on September 09, 2017, 05:14:45 PM
I've been wanting a law system for when my colonists step out of line and that an elected sheriff could inforce or the player could decide to throw some one in jail. This would possibly over time (if the individual is sent to jail enough) stop doing the bad thing or could also leave.
This could be done by inserting conditions to the AI behaviors tree. If an activity is being considered which has a law penalty attached, then the character does a reward/punishment check. It could also be possible to use such a system to encourage some behaviors through increased rewards, as well as discourage behaviors through increased punishments.
What is rewarding to a character, and what is punishing to a character? Pleasure and pain are natural signals along those lines.