Ludeon Forums

RimWorld => Mods => Unfinished => Topic started by: vengeanceaurelith on September 13, 2017, 11:08:13 PM

Title: [WIP] [A17] RimWorld & Dragons (Codename: R&D)
Post by: vengeanceaurelith on September 13, 2017, 11:08:13 PM
RimWorld & Dragons (R&D)

Disclaimer:
This is my team's first mod, outside of the few tutorial mods we've made to dip our toes in the water of RimWorld modding. We have a basic understanding of C# and .xml, and are using this as a means to get some practical application. Progress might be slow, but progress will happen.

Purpose:
This mod is designed to bring certain elements of Dungeons and Dragons into the game of RimWorld.

Elements:

  • Items
  • Abilities
  • Monsters
  • Encounters
Title: RimWorld & Dragons: Development Team
Post by: vengeanceaurelith on September 13, 2017, 11:09:33 PM
Lead Developer:

  • Vengeance Aurelith

Developers:

  • WhiteWolf0100
Title: RimWorld & Dragons: Items
Post by: vengeanceaurelith on September 13, 2017, 11:10:13 PM
Items

The mod will contain many of the mundane and magical items that can be found in 5th Edition Dungeons and Dragons (5e).

To help our followers better track the progress of the development of the Items, a system has been put in place:

  • Glowing Lime Text - Means the item is completed, and ready for use in the next version.
  • Italicized Green Text - Means that the item is currently being worked on.
  • Normal Yellow Text - Means the item is queued, and is still being considered.
  • Striked-through Red Text - Means the items has been removed from development.

The Items

Mundane (Nonmagical) Weapons

Mundane (Nonmagical) Armors

Magical Weapons

Magical Armors

Magical Grenades

Consumables

Title: RimWorld & Dragons: Abilities
Post by: vengeanceaurelith on September 13, 2017, 11:10:39 PM
RESERVED
Title: RimWorld & Dragons: Monsters
Post by: vengeanceaurelith on September 13, 2017, 11:11:06 PM
RESERVED
Title: RimWorld & Dragons: Encounters
Post by: vengeanceaurelith on September 13, 2017, 11:11:29 PM
RESERVED
Title: RimWorld & Dragons: Change Log
Post by: vengeanceaurelith on September 13, 2017, 11:11:52 PM
RESERVED
Title: RimWorld & Dragons: Legal Stuff
Post by: vengeanceaurelith on September 14, 2017, 05:41:13 PM
Our team is in no way, shape, or form associated with Wizards of the Coast LLC, who own all content regarding Dungeons and Dragons. This is merely a fan-based mod to help better the experience of people playing RimWorld.
Title: Re: [WIP] [A17] RimWorld & Dragons (Codename: R&D)
Post by: Bob_Namg on September 14, 2017, 05:46:02 PM
MMMMM MAGIC MISSILE
Title: Re: [WIP] [A17] RimWorld & Dragons (Codename: R&D)
Post by: vengeanceaurelith on September 15, 2017, 05:05:46 PM
Quote from: Bob_Namg on September 14, 2017, 05:46:02 PM
MMMMM MAGIC MISSILE

An "MMMMM," you say?! Hmmm...

Magical Modifiable Moderate Molecular Missile?

Yeah, that sounds like a good bridge of D&D and RimWorld! I now present, the Quint-M! No...hmm...that's not right. The M&M&M&M&M! No...still not good. Oh, wait, maybe... The M5! ba-dum-tss!
Title: Re: [WIP] [A17] RimWorld & Dragons (Codename: R&D)
Post by: Dragoon on September 16, 2017, 12:57:02 PM
Following this!
Title: Re: [WIP] [A17] RimWorld & Dragons (Codename: R&D)
Post by: Modraneth on October 01, 2017, 06:43:14 AM
very interested in this mod, could u show us some screenshots ?
Title: Re: [WIP] [A17] RimWorld & Dragons (Codename: R&D)
Post by: vengeanceaurelith on October 02, 2017, 08:43:47 AM
Hello Modraneth,

Unfortunately, this is still very early in the development of this mod, as my team is still working to learn how to mod the effects. Hang in there, though, as it has not been forgotten.
Title: Re: [WIP] [A17] RimWorld & Dragons (Codename: R&D)
Post by: Modraneth on October 02, 2017, 01:18:09 PM
ok i will wait ;)