Ludeon Forums

RimWorld => General Discussion => Topic started by: Dr. Z on May 14, 2014, 06:36:47 AM

Title: Firefighting disabled
Post by: Dr. Z on May 14, 2014, 06:36:47 AM
Tynan, who in your one-man company had the unutterable ridiculous idea to make what seems like 50% of all characters unable to fight fires?

It's already hard to find new colonists since Alpha 3 as I stated in this (http://ludeon.com/forums/index.php?topic=3337.msg31765#msg31765) thread.

And it's even harder to sell a prisoner who could be a valuble member of the colony, but someone who pees himself when he's told to blew out a candle simply has no place in this world.
Title: Re: Firefighting disabled
Post by: Neone on May 14, 2014, 07:19:12 AM
Quote from: Dr. Z on May 14, 2014, 06:36:47 AM
Tynan, who in your one-man company had the unutterable ridiculous idea to make what seems like 50% of all characters unable to fight fires?

It's already hard to find new colonists since Alpha 3 as I stated in this thread: http://ludeon.com/forums/index.php?topic=3337.msg31765#msg31765

And it's even harder to sell a prisoner who could be a valuble member of the colony, but someone who pees himself when he's told to blew out a candle simply has no place in this world.

What makes u think he did that?
Title: Re: Firefighting disabled
Post by: Dr. Z on May 14, 2014, 07:30:09 AM
Well it's his game, there maybe characters made by community members but in the end he decides what's added into the game.
Title: Re: Firefighting disabled
Post by: Neone on May 14, 2014, 07:38:25 AM
What makes u think he sets 50% of all characters unable to fight fires?
Title: Re: Firefighting disabled
Post by: Dr. Z on May 14, 2014, 07:51:26 AM
Because they ARE unable to fight fires (the 50% are a guess, because it feels like that).
Title: Re: Firefighting disabled
Post by: Neone on May 14, 2014, 07:54:30 AM
Well, from my experience I would say that 5%.
Title: Re: Firefighting disabled
Post by: Celthric Aysen on May 14, 2014, 08:08:12 AM
i say 1%
I never got a colonist that cant put out fires
Title: Re: Firefighting disabled
Post by: iame6162013 on May 14, 2014, 08:11:52 AM
actually i had an entire colony full of them(no one could do it :/) and a few colony's without any of those bastards (bad luck i guess)
Title: Re: Firefighting disabled
Post by: Dr. Z on May 14, 2014, 08:14:31 AM
Then you're lucky, almost every colonist I see who could be usefull (especially at game setup) is incapable of fighting fire.

One time I had four or five colonists and the newest one couldn't fight fires, so I thought "I have so many firefighters, I can take this one". It was a complete catastrophe, I will never do this mistake again.
Title: Re: Firefighting disabled
Post by: Neone on May 14, 2014, 08:18:54 AM
Yeah, there is a problem with them, that they can't even extinguish themselves...
Title: Re: Firefighting disabled
Post by: iame6162013 on May 14, 2014, 08:21:41 AM
Quote from: Neone on May 14, 2014, 08:18:54 AM
Yeah, there is a problem with them, that they can't even extinguish themselves...
yea that's just a pain..
but challenges, are nice too having no one able to fight fires is actually a nice thing...
*thinks how to make it nearly impossible to play...*
Title: Re: Firefighting disabled
Post by: Dofolo on May 15, 2014, 04:57:38 AM
You keep wondering how someone with only skills for melee and shooting manages to eat, or even be able to walk if he's too dumb to haul some rocks to a stockpile or piss out a fire ;)
Title: Re: Firefighting disabled
Post by: Dr. Z on May 15, 2014, 07:01:49 AM
Quote from: Dofolo on May 15, 2014, 04:57:38 AM
You keep wondering how someone with only skills for melee and shooting manages to eat, or even be able to walk if he's too dumb to haul some rocks to a stockpile or piss out a fire ;)

Even better: If someone can cook, but can't haul, he can haul the eat to the hopper, BUT NO OTHER THING TO ANY OTHER PLACE.
Title: Re: Firefighting disabled
Post by: Dofolo on May 15, 2014, 09:51:50 AM
Quote from: Dr. Z on May 15, 2014, 07:01:49 AM
Quote from: Dofolo on May 15, 2014, 04:57:38 AM
You keep wondering how someone with only skills for melee and shooting manages to eat, or even be able to walk if he's too dumb to haul some rocks to a stockpile or piss out a fire ;)

Even better: If someone can cook, but can't haul, he can haul the eat to the hopper, BUT NO OTHER THING TO ANY OTHER PLACE.

Maybe a severe allergy to everything, but dead rotting flesh and vegetables? ^^
Title: Re: Firefighting disabled
Post by: Neone on May 15, 2014, 10:04:55 AM
Quote from: Dofolo on May 15, 2014, 09:51:50 AM
Quote from: Dr. Z on May 15, 2014, 07:01:49 AM
Quote from: Dofolo on May 15, 2014, 04:57:38 AM
You keep wondering how someone with only skills for melee and shooting manages to eat, or even be able to walk if he's too dumb to haul some rocks to a stockpile or piss out a fire ;)

Even better: If someone can cook, but can't haul, he can haul the eat to the hopper, BUT NO OTHER THING TO ANY OTHER PLACE.

Maybe a severe allergy to everything, but dead rotting flesh and vegetables? ^^

Why then they can haul it for butchering and cooking, but not to store in stockpiles?
Title: Re: Firefighting disabled
Post by: Dr. Z on May 15, 2014, 10:22:54 AM
Quote from: Neone on May 15, 2014, 10:04:55 AM
Quote from: Dofolo on May 15, 2014, 09:51:50 AM
Quote from: Dr. Z on May 15, 2014, 07:01:49 AM
Quote from: Dofolo on May 15, 2014, 04:57:38 AM
You keep wondering how someone with only skills for melee and shooting manages to eat, or even be able to walk if he's too dumb to haul some rocks to a stockpile or piss out a fire ;)

Even better: If someone can cook, but can't haul, he can haul the eat to the hopper, BUT NO OTHER THING TO ANY OTHER PLACE.

Maybe a severe allergy to everything, but dead rotting flesh and vegetables? ^^

Why then they can haul it for butchering and cooking, but not to store in stockpiles?

Maybe also allergy to stockpiles?
Title: Re: Firefighting disabled
Post by: iame6162013 on May 15, 2014, 11:12:49 AM
Quote from: Neone on May 15, 2014, 10:04:55 AM
Quote from: Dofolo on May 15, 2014, 09:51:50 AM
Quote from: Dr. Z on May 15, 2014, 07:01:49 AM
Quote from: Dofolo on May 15, 2014, 04:57:38 AM
You keep wondering how someone with only skills for melee and shooting manages to eat, or even be able to walk if he's too dumb to haul some rocks to a stockpile or piss out a fire ;)

Even better: If someone can cook, but can't haul, he can haul the eat to the hopper, BUT NO OTHER THING TO ANY OTHER PLACE.

Maybe a severe allergy to everything, but dead rotting flesh and vegetables? ^^

Why then they can haul it for butchering and cooking, but not to store in stockpiles?
ok then report it to tynan,
so that that would be disabled too... ^W^
Title: Re: Firefighting disabled
Post by: Celthric Aysen on May 15, 2014, 11:31:59 AM
we need a proper fire fighting update
Title: Re: Firefighting disabled
Post by: iame6162013 on May 15, 2014, 11:36:30 AM
Quote from: Blackjack1000K on May 15, 2014, 11:31:59 AM
we need a proper fire fighting update
yea i know, but all the other things
Title: Re: Firefighting disabled
Post by: Celthric Aysen on May 15, 2014, 11:39:17 AM
(http://global3.memecdn.com/oh-fire-truck_o_1139822.jpg)
Title: Re: Firefighting disabled
Post by: iame6162013 on May 15, 2014, 11:40:50 AM
Quote from: Blackjack1000K on May 15, 2014, 11:39:17 AM
http://global3.memecdn.com/oh-fire-truck_o_1139822.jpg
ok that's just cool ;)
Title: Re: Firefighting disabled
Post by: Neone on May 15, 2014, 11:48:01 AM
Quote from: Dr. Z on May 15, 2014, 10:22:54 AM
Quote from: Neone on May 15, 2014, 10:04:55 AM
Quote from: Dofolo on May 15, 2014, 09:51:50 AM
Quote from: Dr. Z on May 15, 2014, 07:01:49 AM
Quote from: Dofolo on May 15, 2014, 04:57:38 AM
You keep wondering how someone with only skills for melee and shooting manages to eat, or even be able to walk if he's too dumb to haul some rocks to a stockpile or piss out a fire ;)

Even better: If someone can cook, but can't haul, he can haul the eat to the hopper, BUT NO OTHER THING TO ANY OTHER PLACE.

Maybe a severe allergy to everything, but dead rotting flesh and vegetables? ^^

Why then they can haul it for butchering and cooking, but not to store in stockpiles?

Maybe also allergy to stockpiles?

Why then they can haul butchered meat and ready meals do stockpiles?
Title: Re: Firefighting disabled
Post by: Celthric Aysen on May 15, 2014, 11:52:21 AM
seriously tho we need FIRE EXTINGUISHERS, FIRE HOSE, AND WATER PUMPS. did i forget anything?
Title: Re: Firefighting disabled
Post by: iame6162013 on May 15, 2014, 11:57:30 AM
Quote from: Blackjack1000K on May 15, 2014, 11:52:21 AM
seriously tho we need FIRE EXTINGUISHERS, FIRE HOSE, AND WATER PUMPS. did i forget anything?
(http://assets9.capitalfm.com/2013/12/fireman-outfit-1364402146-view-1.jpg)
Are a bit important :p
Title: Re: Firefighting disabled
Post by: Celthric Aysen on May 15, 2014, 12:00:36 PM
no its not that much important
Title: Re: Firefighting disabled
Post by: Dr. Z on May 15, 2014, 12:04:53 PM
Quote from: Neone on May 15, 2014, 11:48:01 AM
Quote from: Dr. Z on May 15, 2014, 10:22:54 AM
Quote from: Neone on May 15, 2014, 10:04:55 AM
Quote from: Dofolo on May 15, 2014, 09:51:50 AM
Quote from: Dr. Z on May 15, 2014, 07:01:49 AM
Quote from: Dofolo on May 15, 2014, 04:57:38 AM
You keep wondering how someone with only skills for melee and shooting manages to eat, or even be able to walk if he's too dumb to haul some rocks to a stockpile or piss out a fire ;)

Even better: If someone can cook, but can't haul, he can haul the eat to the hopper, BUT NO OTHER THING TO ANY OTHER PLACE.

Maybe a severe allergy to everything, but dead rotting flesh and vegetables? ^^

Why then they can haul it for butchering and cooking, but not to store in stockpiles?

Maybe also allergy to stockpiles?

Why then they can haul butchered meat and ready meals do stockpiles?

Extreme high amount of self-discipline.
Title: Re: Firefighting disabled
Post by: Dr. Z on May 15, 2014, 12:07:39 PM
Quote from: Blackjack1000K on May 15, 2014, 11:52:21 AM
seriously tho we need FIRE EXTINGUISHERS, FIRE HOSE, AND WATER PUMPS. did i forget anything?

At least the game is kind enough to let it rain most of the time when there is a prolonged fire.
Title: Re: Firefighting disabled
Post by: Coenmcj on May 15, 2014, 08:22:34 PM
Hi, I'd like to introduce you to Randy Random, one crazy Mofo that will burn down your entire colony with a potato. If you would like some mercy, you can try reconciling with him if you're feeling lucky, But I guarantee you that you probably aren't.

He also rather disagrees with being understandable or predictable, so the moment you're expecting rain to put out that fire... He'll pour gasoline on it...