There was a mod that got rid of that bullshit of an event (I'm not salty, you're salty) in a previous alpha (15? 14? I'm not sure). Can't find it now, any help is appreciated :)
Custom scenario edit the scenario and you can disable or enable events foreverrrrrrrr
Or for existing colonies maybe
RT Fuse
https://ludeon.com/forums/index.php?topic=11272.0
Fuse can't prevent the Zzzzz event, but prevent the damage if you got enough fusebox.