We try to be efficient, so it hurts to see the cook hauling raw foods five units at a time to the stove. So I put single cell stockpiles right by the stove. That fixes the cook's problem. But now, some other pawn is wandering around hauling raw food five at a time to keep the stove-stockpiles topped off. I want that hauling to happen only when the stockpile is empty (or possibly at some other controllable point). It sounds a lot like the 'pause when satisfied' setting on Bills, but of course I have no idea if that can (or should) be used on a stockpile. Most stockpiles are large and hold many things. Heh. What if stockpiles had 'Bills' that specify certain amounts of certain items that can 'pause when satisfied'. Funny sharing of UI :)