Ludeon Forums

RimWorld => General Discussion => Topic started by: Rafe009 on October 24, 2017, 03:20:18 PM

Title: Hualing functional/downed mechanoids - useful trick, maybe exploit
Post by: Rafe009 on October 24, 2017, 03:20:18 PM
When you cripple mechanoids far from your base you can have even non-haulers haul them back by right clicking the bodies and designating them for loading into cryosleep caskets.

Maybe a bit exploity but it seems somewhat reasonable considering its' a way to drag the mechanoid back adn disable it in a safe and comfy environment rather than far from the base where a sudden manhunter pack  might appear

Yes that green stuff in the first image is mechanoid vomit.

(https://steamuserimages-a.akamaihd.net/ugc/87095428618386803/934DC924C5FC13C2D710B4A7C0CF4A30851BBD58/)

(https://steamuserimages-a.akamaihd.net/ugc/87095428618379214/0B4EEBFDF1A8276481D57ECC5B10DFE93FC1AF96/)
Title: Re: Hualing functional/downed mechanoids - useful trick, maybe exploit
Post by: BetaSpectre on October 24, 2017, 03:25:55 PM
+1 this would be most useful for sythers to harvest their claws.
Title: Re: Hualing functional/downed mechanoids - useful trick, maybe exploit
Post by: SpaceDorf on October 25, 2017, 03:02:43 AM
Great Idea ..

for further use I think a "mechanoid spot" similiar to the animal sleeping spots would be useful.

Then pawns could "rescue" mechanoids there before operating on them.
Title: Re: Hualing functional/downed mechanoids - useful trick, maybe exploit
Post by: Nameless on October 25, 2017, 09:54:23 AM
The idea of Mechanoid vomit makes me chuckle for some reason.
Title: Re: Hualing functional/downed mechanoids - useful trick, maybe exploit
Post by: Kirby23590 on October 25, 2017, 12:12:23 PM
Did that too... Just to save the downed sythers from getting shot from centipede inferno cannons and random flying bullets from your built turrets, to avoid damaging the scythes in the arms.

In midway bringing the syther to the single cryosleep casket, i drop him if he's in a enclosed room like the dinning room or in the game room. Since i have only one cryosleep casket...

+1 Useful but i don't think it's an exploit it's just a nice trick  ;)
Title: Re: Hualing functional/downed mechanoids - useful trick, maybe exploit
Post by: cultist on October 26, 2017, 09:32:07 AM
I think the reason for this could be that they're performing a medicine job and not a hauling job when rescuing. Or rescuing may not be a job type at all, in which case anyone can do it.