Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: Redfire1200 on October 30, 2017, 06:43:02 PM

Poll
Question: What do you consider a dragon?
Option 1: A lizard that breathes fire, ice , electricity etc votes: 6
Option 2: A giant lizard that flies votes: 4
Option 3: A lizard votes: 0
Option 4: A giant lizard votes: 1
Option 5: An elemtal lizard , fire dragon, ice dragon etc votes: 5
Option 6: Whats a dragon? votes: 2
Title: [A17]Fantastic Beasts
Post by: Redfire1200 on October 30, 2017, 06:43:02 PM
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRcrH5a-EJtGtgwTT_CBIKQGEhrnbeiu-cBVGGC2UUHXlxwCHx-)
Hi all this my first mod ,fantastic beasts a17,
Im going to be spliting the mod into 4 pieces:SkyExplorerExp (griffins), PoisonedRichesExp (silversnakes), Fire&IceExp (dragons), FBClothesExp (clothes)
The first 2 beasts will be out 31 October in the evening/afternoon
after which ill be adding maxium 1 beast per weak min 1 beast every3 weeks

this is the first 2 griffins the regular Griffin and the Snow Griff
https://www.dropbox.com/s/f25hznu4ugw2hk5/FantasticBeast.zip?dl=0


Things i need to do
Finish SkyExplorerExp
Finish PoisonedRichesExp
Finish Fire&IceExp
Finish FBClothesExp
Better textures and shading
...what else, hmm


Title: Re: [A17]Fantastic Beasts
Post by: Kori on October 31, 2017, 12:23:48 AM
Wonderful concept art, I'm very excited
Title: Re: [A17]Fantastic Beasts
Post by: ZE on October 31, 2017, 12:32:32 AM
rule of thumb, remove the legs, cuz.... rimworld is weird....
Title: Re: [A17]Fantastic Beasts
Post by: Redfire1200 on October 31, 2017, 03:14:08 AM
@ZE yeh i know the textures are done mostly (they were based off a panther and cat)
@kori thanks the image will change depending on how far in development the mod is eg.frame and basic-slithly more detiled - half colour- to full colour
Title: Re: [A17]Fantastic Beasts
Post by: Redfire1200 on October 31, 2017, 12:29:47 PM
NOTICE
If you get an error message when starting up go to
mods/fantasticbeasts/patches
and delete the patches-copy.xml only
Title: Re: [A17]Fantastic Beasts
Post by: BlackViperMWG on October 31, 2017, 06:29:47 PM
This thread should be probably moved to the Unfinished mods.
Title: Re: [A17]Fantastic Beasts
Post by: Redfire1200 on October 31, 2017, 06:57:49 PM
@BlackViperMWG yeh probably but i feel like the unfinished section is more idea
Also i wanted to have gaol ,a time limit , something to work towards
Thirdly i could probably finish a whole Exp in under a week but i mostly made this mod as a learning experiance for myself so thats one of the reasons it will look unfinished as this is my first mod
And lastly i dont actually know how to move it  -_-'