Hello, i'm a newbie to C#, and would like some help, please :P
I created a custom Heddiff using XML, and using C# i followed jecrell's tutorial (https://ludeon.com/forums/index.php?topic=33219.0).
But, instead of using Plague, like the tutorial used, i wanted to use my own heddiff. How can i implement it into the Visual Studio project?
What did you try so far and what seems not to work?
It gives me the following error:
Error CS0117 'HediffWithComps' does not contain a definition for 'HediffWithComps_Petrification'
I tried using IlSpy to look into "Plague" so that i could copy the code but change "plague" for my new Heddiff DefName, it did not work.
I tried looking into Jecrell "Sanity Loss" in C# and changing it's Def Names to mine, but it did not work.
I honestly don't know what i can do to make my project read my custom XML and would like to know how to do that :P
Thanks in advance.
Can you paste your xml here.
Basically the c# class is linked via the class in the xml definition.
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef Name="FantasyDiseaseBase" Abstract="True">
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
</HediffDef>
<HediffDef ParentName="FantasyDiseaseBase">
<defName>Fantasy.HediffWithComps_Petrification</defName>
<label>petrification</label>
<hediffClass>Fantasy.HediffWithComps_Petrification</hediffClass>
<makesSickThought>false</makesSickThought>
<tendable>true</tendable>
<comps>
<li Class="HediffCompProperties_TendDuration">
<tendDuration>10000</tendDuration>
<severityPerDayTended>-0.40</severityPerDayTended>
</li>
<li Class="HediffCompProperties_Immunizable">
<immunityPerDayNotSick>-0.5</immunityPerDayNotSick>
<immunityPerDaySick>0.3</immunityPerDaySick>
<severityPerDayNotImmune>0</severityPerDayNotImmune>
<severityPerDayImmune>-0</severityPerDayImmune>
</li>
</comps>
<stages>
<li>
<minSeverity>0.001</minSeverity>
<hungerRateFactor>0</hungerRateFactor>
<restFallFactor>0</restFallFactor>
<label>petrified</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.9</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-1</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>-1</offset>
</li>
<li>
<capacity>Hearing</capacity>
<offset>-1</offset>
</li>
<li>
<capacity>Talking</capacity>
<offset>-1</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>-1</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>
Here it is. Any tips?