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RimWorld => General Discussion => Topic started by: Gagarin on November 18, 2017, 02:33:59 PM

Title: [B18] Chemfuel Generators
Post by: Gagarin on November 18, 2017, 02:33:59 PM
I'm curious if anybody has figured out if there is a net benefit to using chemfuel to generate power over using wood fueled generators?
Title: Re: [B18] Chemfuel Generators
Post by: Canute on November 18, 2017, 03:19:17 PM
WoodFiredGenerator
<fuelConsumptionRate>22.0
<fuelCapacity>75.0

ChemfuelPoweredGenerator
<fuelConsumptionRate>4.0
<fuelCapacity>25.0

You see the new generator use alot less fuel, with the same power output.
Title: Re: [B18] Chemfuel Generators
Post by: Gagarin on November 18, 2017, 03:37:00 PM
Cool thanks for the info!

Noob question: where did you extract that data?
Title: Re: [B18] Chemfuel Generators
Post by: Albion on November 18, 2017, 04:42:00 PM
They come from the XML files of the game.
You can find these ones in particular in your rimworld game folder under:
Rimworld > Mods > Core > Defs > Things_Building > Building_Power.xml
I'm not 100% sure about the exact spelling of the last two.
Title: Re: [B18] Chemfuel Generators
Post by: SpookCrow on November 19, 2017, 08:21:01 AM
Great I now have a use for my boomalopes  other than being suicide meat shields during battle.
Title: Re: [B18] Chemfuel Generators
Post by: RemingtonRyder on November 19, 2017, 10:03:18 AM
This means that chemfuel generators run almost twice as long on a full load, by the way. Less refuelling is a pretty good thing, in my opinion.
Title: Re: [B18] Chemfuel Generators
Post by: Daimonin on November 20, 2017, 04:03:27 AM
Not only is it less refueling, but if you actually do the math (I did, but don't have the numbers on hand anymore), even the wood->chemfuel->power process via refineries is more wood efficient then just pure wood->power. IIRC it's something like 2x the power for the same amount of wood used.
Title: Re: [B18] Chemfuel Generators
Post by: Perq on November 20, 2017, 04:11:56 AM
Quote from: Daimonin on November 20, 2017, 04:03:27 AM
Not only is it less refueling, but if you actually do the math (I did, but don't have the numbers on hand anymore), even the wood->chemfuel->power process via refineries is more wood efficient then just pure wood->power. IIRC it's something like 2x the power for the same amount of wood used.

Did you counted in that refinery is using power, tho?

Also, while useful I can't force myself to use them as main power source. Anyone tried basing whole energy grid on those?
Title: Re: [B18] Chemfuel Generators
Post by: Albion on November 20, 2017, 06:28:17 AM
Well, I don't think you should base your entire grid on them. On the other hand once you have a deep drill there should be enough chemfuel available to you to fuel quite a lot of them.
I personally try to mostly use geothermal power with 1-2 generators and maybe a few solar panels thrown in the mix. If you're on ice sheet however you'll want to build wind turbines because chemfuel will be more scarce since you don't have plenty of wood/organic matter to refine.

By the way: since the refinery eats power too chemfuel and wood are about equal in resource to power if you count just one generator and have the refinery always powered.
Once you build more generators they will become increasingly effective. If you have enough supply or enough pawns dedicated to chemfuel crafting you could potentially run a large colony solely on chemfuel. However don't be surprised if climate change happens. That toxic fallout might actually be your fault ;)
Title: Re: [B18] Chemfuel Generators
Post by: Canute on November 20, 2017, 09:38:48 AM
QuoteAnyone tried basing whole energy grid on those?
At A17 i used Diesel generator mod, which are nearly the same.
Little more power but got worser fuelConsumptionRate.

And it is a better solution then the standard fueled generator.

The big advance are, they generate heat too. When you play on cold biome a nice addition.