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RimWorld => Mods => Topic started by: Nameless on December 07, 2017, 08:53:49 PM

Title: [Mod Request] No enemy fleeing
Post by: Nameless on December 07, 2017, 08:53:49 PM
I want to kill everyone who invade my colony!
Title: Re: [Mod Request] No enemy fleeing
Post by: kaptain_kavern on December 07, 2017, 11:24:46 PM
In Core/Defs/FactionDefs/Factions_Hidden.xml; Spacers, Mechanoid and Insects factions code contains a tag, <autoFlee>false</autoFlee> that the other "normal" factions don't.

I'm pretty sure it's as simple as adding this tag to them....
Title: Re: [Mod Request] No enemy fleeing
Post by: kaptain_kavern on December 07, 2017, 11:50:05 PM
And the mod is done!  8)

See in attachment, or on the Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=1224592096)



[attachment deleted by admin: too old]
Title: Re: [Mod Request] No enemy fleeing
Post by: Nameless on December 08, 2017, 09:53:20 AM
Thanks brother!

*evil laughter*
Title: Re: [Mod Request] No enemy fleeing
Post by: Nightinggale on December 08, 2017, 12:20:24 PM
Quote from: kaptain_kavern on December 07, 2017, 11:50:05 PM
And the mod is done!  8)

See in attachment, or on the Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=1224592096)
Interesting mod. Why haven't you added it to your list of mini mods?

I would jump strait at it if it wasn't for the fact that I now plan to chase fleeing raiders with superior speed using Giddy-up.
Title: Re: [Mod Request] No enemy fleeing
Post by: kaptain_kavern on December 08, 2017, 04:09:39 PM
Because i'm a very "chaotic" person... I'm not that well organized. As I haven't completely finished my batch of B18 updates I keep post-poning the inevitable moment I'll have to sit down a bit and organize everything better  ???

Thanks for reminding me, i'll add it to the thread
Title: Re: [Mod Request] No enemy fleeing
Post by: dburgdorf on December 08, 2017, 05:48:55 PM
Quote from: kaptain_kavern on December 08, 2017, 04:09:39 PMBecause i'm a very "chaotic" person... I'm not that well organized.

I have the opposite problem. Everything has to be organized, all the time, even stuff that's in a half-finished state. Which means I waste a lot of time organizing shit when I should be actually working on shit instead. ;)
Title: Re: [Mod Request] No enemy fleeing
Post by: Canute on December 09, 2017, 03:32:24 AM
Maybe you should team up with him ? :-)
You are his manager, organise his projects, tell him what to code.
Tell him to clean up his code mess, and to add a comment here  and there. :-)
Title: Re: [Mod Request] No enemy fleeing
Post by: kaptain_kavern on December 10, 2017, 02:04:52 AM
Hey,

The only thing I do half-way good is actually put comments in my code mess!  ;D

Yeah we should team up dburgdorf ^^