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RimWorld => Ideas => Topic started by: Scarecrow on December 19, 2017, 01:02:26 AM

Title: Raiders use attack animals.
Post by: Scarecrow on December 19, 2017, 01:02:26 AM

I've always thought it was quite odd how your colony use animals, AI caravans use animals but raiders don't.


Pirates and tribals both seem like the kind of fellows that would employ beasts of war when they're raiding. I think this would make raiding parties a lot more diverse from time to time.
Title: Re: Raiders use attack animals.
Post by: khun_poo on December 19, 2017, 09:59:11 AM
Yay! more meat.
Title: Re: Raiders use attack animals.
Post by: Scarecrow on December 19, 2017, 12:37:00 PM
Yup :) It would probably spice up raids a little more too.
Title: Re: Raiders use attack animals.
Post by: Sliderpro on December 20, 2017, 02:53:05 AM
Its a great idea.


Raiders having several dogs, wargs, wolves - seems very fair.
Title: Re: Raiders use attack animals.
Post by: SpaceDorf on December 20, 2017, 07:57:25 AM
How about some Caravan animals with supplies for the raiders.. or are they just a horde of murder hobos passing through ?
Title: Re: Raiders use attack animals.
Post by: Sliderpro on December 20, 2017, 09:47:42 AM
Quote from: SpaceDorf on December 20, 2017, 07:57:25 AM
How about some Caravan animals with supplies for the raiders.. or are they just a horde of murder hobos passing through ?
More like bullet sponges, because animals move faster and turrets will be busy with animals, not with a guy with a rocket launcher.. plus even 2-3 elephants will greatly affect enemy strength
Title: Re: Raiders use attack animals.
Post by: Yoshida Keiji on December 20, 2017, 10:40:38 AM
+1

Raiders should have animals with release, but because they travelled all their way to us, they should also have pack animals carrying the same items we player do too, which includes several days food, meds, some materials and bedrolls. But if we do this, the raiders should also be lacking "Joy" as our caravans do. And if they happen to have night owls, the daytime action should also make them go mental.
Title: Re: Raiders use attack animals.
Post by: XeoNovaDan on December 20, 2017, 10:44:47 AM
Beastmasters would indeed be interesting: tribals could have wolves and pirates could have wargs, or something similar to that, but they shouldn't be too common since they'd probably make raids far too lucrative
Title: Re: Raiders use attack animals.
Post by: Kirby23590 on December 21, 2017, 01:30:22 AM
There used to be a mod (https://ludeon.com/forums/index.php?topic=32653.0) for that, but it's not updated to B18.

But in fact i'm in support of this suggestion!

I'm excited to see raiders use animals in the core game!

Pirates using wargs and wolves and sometimes panthers/cougars or uncommonly boomrats, Outlanders using only dogs instead but Tribals being the ones with nature's tongue or just knowing how to tame and handle animals efficiently are going to bring elephants, cougars, rhinos and wargs into the mix are going to be interesting to see in the core game. 

Maybe a new raider pawn type Beastmaster or a Packmaster that controls or handles them can become a priority target? :D
Title: Re: Raiders use attack animals.
Post by: giannikampa on December 21, 2017, 08:22:54 AM
+1
it seems preatty cheap to implement too
Title: Re: Raiders use attack animals.
Post by: patoka on December 21, 2017, 06:19:39 PM
beastmasters could have plenty of bonded animals, so the beastmaster would get saved if downed and transported off map and if killed the bonded animals go crazy xD

also, raiders should have pack animals with them and stuff packed onto them, but never actually attack with them. they would wait and graze until the fight is over, only proper attack animals like cobras would charge in.
yeah, attack animals should have trained release, pack animals nothing and all intelligent and strong enough animals should be able to save their people, which would make for even more fun fights :)
Title: Re: Raiders use attack animals.
Post by: Granitecosmos on December 22, 2017, 11:56:13 AM
And then we have the "raiders' animals run ahead of their allies, absorbing their friends' shots to save our colonists" phenomenon. Which is exactly the same thing as if colonists released animals from their side of the crossfire to attack the enemies on the other side while shooting at them at the same time.

Then, to fix this, devs would have to make a new flanking AI for the beastmasters. But the game would have a hard time detecting a viable flank anyway so that would be half-broken as well...

This suggestion sounds nice on paper but is a lot harder to implement properly than people think. And since devs have stated no entirely new game mechanincs after B18, it'll probably be left unimplemented for now.

It would definitely be interesting, though.