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RimWorld => General Discussion => Topic started by: Shurp on January 01, 2018, 01:47:24 AM

Title: Migrating Muffalo Herd = massive free meat
Post by: Shurp on January 01, 2018, 01:47:24 AM
This seems a bit OP... something like over 50 muffalo wandered into bullet range of a mere five pawns... the carnage was incredible.  And now I have food forever.  Is this by design?

If the muffalo revenge had been triggered I would have been a little worried, but since muffalo are so slow my pawns could have outrun them anyway.  I dunno, this event needs to be toned down a bit to not be such a free meat event.

Now a migrating boomrat herd, that would be a different matter :)
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: muffins on January 01, 2018, 03:05:48 AM
I lost 10 of my 11 colonists to a migration of camels during my last game. Once animal revenge was triggered it wasn't 2 or 5 or 8 other camels joining the fight, but almost all of them.

(https://i.imgur.com/0SIql5l.jpg)

My poor colonists just got steamrollered.
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: CruelBanana on January 01, 2018, 03:32:42 AM
It is quite annoying ot shoot them one by obe though. I would prefer them to go manhunter, and have them fight my 20 animals.
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: Shurp on January 01, 2018, 07:42:41 AM
Yes, camels are faster than colonists, making running away when revenge switches on a tricky proposition.

Muffalo are *slow*... easily outrun by any colonist unless they have a peg leg or two.

Maybe "animal revenge" needs to trigger a stampede speed so they move faster?
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: Dashthechinchilla on January 01, 2018, 02:03:17 PM
Maybe a special version of manhunter for herd migrations called stampede would be interesting. I haven't been able to effectively hunt them, but I will try this with the muffalo.
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: jamaicancastle on January 01, 2018, 02:14:56 PM
I think the major problem for herd migrations - both in terms of being really dangerous, and really farmable - is that they have only one entrance point and one exit point, so the animals stack up to a ridiculous degree. If the animals had some kind of code to make them fan out, or better yet multiple entry/exit points so you have multiple "streams", it would be a lot more manageable, while at the same time reducing their vulnerability to being farmed en masse. It would also look better, more like an actual herd than this bizarre bioball of fur.
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: Shurp on January 01, 2018, 03:51:43 PM
Quote from: jamaicancastle on January 01, 2018, 02:14:56 PM
bizarre bioball of fur.

LOL!

Agreed it would be better if they spread out a bit.  It'd making farming harder (you'd have to spread out your colonists to intentionally bottle them up) and if they were spread out the revenge strike would actually be more manageable if only the local guys attacked.  Which would make for a good play dynamic -- keep your colonists close together for mutual defense vs. spread them out for maximum harvest.
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: grrizo on January 01, 2018, 06:15:02 PM
The chance of animal revenge is higher in a migration herd?
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: Dashthechinchilla on January 01, 2018, 09:24:50 PM
Quote from: grrizo on January 01, 2018, 06:15:02 PM
The chance of animal revenge is higher in a migration herd?
Not higher, you just have more opportunity to trigger, and more consequences if others nearby trigger too.
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: dkmoo on January 02, 2018, 04:54:22 PM
Even if you have migrating grizzly bears it's possible to kill all of them with 0 casualty. Trick is to lock yourself into a building with multiple entrances (preferably far apart) with a decent builder by the door. Manhunters will only activity attack doors for a few second before going back to their target seeking mode. So just pop out in the door further away from the mob and shoot them until they close in, then duck back into the building and have ur builder ready to repair the door. Then pop out at the other door and repeat.

Title: Re: Migrating Muffalo Herd = massive free meat
Post by: khun_poo on January 04, 2018, 04:04:54 AM
I got boomalope migration once. 47 Boomalopes in total crawl very slow through my map in the winter. My colony was on edge of starvation and about to praise the Randy for this gift. They shoot one boomalope and that's it. My game freeze for fully 3 seconds and their goes the chain explosion. Nothing left behind at all and my colonist have to remain starve LOL.


Sadly, I forgot to save that memorable picture.  :'(
Title: Re: Migrating Muffalo Herd = massive free meat
Post by: Shurp on January 04, 2018, 10:34:58 AM
Wow, even the corpses got blown up?  When you get a boomalope manhunter mob you can usually run in and stomp the fires out before you lose all the meat.  But I guess the migration is packed too densely?