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RimWorld => Ideas => Topic started by: Names are for the Weak on January 05, 2018, 12:29:25 AM

Title: New Trait Suggestions
Post by: Names are for the Weak on January 05, 2018, 12:29:25 AM
Traits are what make our pawns unique. We all remember that one master builder or crafter who would have been perfect if their pyromania didn't compel to burn down your potato fields, or your masochistic, bloodthirsty brawler who loved the thrill of battle for more than one reason. I have a few more traits that I feel would be neat if they were added. I have done them in the wiki trait and backstory format.

Asexual: NAME is simply not interested in sex. That's just the way they are. HECAPnever woos others, rarely accepts the proposals of others, rarely has sex, and never gets a mood boost from it.

Polyarmorous: NAME extends the boundaries of their relationships further than most people. HECAP will attempt to woo others even when they're in a relationship, no matter what their opinion of their partner is. NAME will also not be bothered in the slightest if their partner gets into a relationship with someone else.

Judgmental: NAME is a rather judgmental person, and HE will always see the worst in others. -20 opinion of everyone else.

Forgiving: NAME is a rather forgiving person, and HE will always try to look past the flaws in other people and focus on their strengths. +20 opinion of everyone else.

Sloppy: NAME does not take much pride in their work and will often rush it. This lack of craftsmanship often shows in their final products. +25% work speed but lower quality products for any item with varying qualities.

Meticulous: NAME is obsessed with perfection. HECAP will spend hours making sure that every proverbial wrinkle is ironed out. -25% work speed but higher quality products for any item with varying qualities.
5
Tough: Pain simply doesn't bother NAME as much as others. It takes a lot more to take HIM down in combat than others. Pain shock threshold increased to 100%, and the effect of pain on consciousness is halved.

Strong: Melee attacks from NAME pack far more of a punch, but take longer to wind up. +25% more melee damage, -25% melee attack speed.

Lightfooted: NAME is light on HIS feet and recovers more easily from attacks. -50% chance of triggering traps when HE steps on them, and does not recieve the slowdown from being shot at or nearly melee attacked while walking.

What do you think of these suggestions? Do you have any of your own to suggest?
Title: Re: New Trait Suggestions
Post by: patoka on January 25, 2018, 12:09:56 AM
how unfortunate that these got ignored
i like em

some things i'd like to change is this:
QuoteNAME does not take much pride in their work and will often rush it. This lack of craftsmanship often shows in their final products. +25% work speed but lower quality products for any item with varying qualities.

Meticulous: NAME is obsessed with perfection. HECAP will spend hours making sure that every proverbial wrinkle is ironed out. -25% work speed but higher quality products for any item with varying qualities.
the first one is a bit op, because when it comes to building walls for example, they have no drawback. the lower one on the other hand seems to have a big drawback with the same task.
i would add the following to their effects:

sloppy pawns fail 25% more often when building stuff they can fail at.

meticulous pawns fail 25% less often when building stuff they can fail at.

lastly, as a martial artist i can confirm that what you were describing as an effect for a strong guy is actually what haymakers are. anybody can take their time and really lean into their punch that they throw at a sandbag. but they could never pull his off in a proper fight. 25% more damage and longer time to punch is not what an actually strong person can do in a fight in comparison to a weak or normal one. strong people just punch harder (or swing their swords or clubs faster)

still, i like these traits and on a sidenote, i'd really enjoy it if pawns had more than just two on the regular
Title: Re: New Trait Suggestions
Post by: AileTheAlien on January 25, 2018, 08:26:22 AM
There's a mod (https://ludeon.com/forums/index.php?topic=34112.0) that changes sexuality so it's three factors on a sliding scale: straight-gay, sexual drive, romatic drive. There's another mod (https://steamcommunity.com/sharedfiles/filedetails/?id=796643583) focused purely on romance which handles bisexuality, although it doesn't look to be up to date for the latest game version.