This thread will contain topics/tags that have been requested in a alphabetic order. It will not link the requester or it will not go in deep in the requested feature. This thread is only for us to get a general idea of things you can search (http://ludeon.com/forums/index.php?action=search;advanced) for. You can search this topic for the thing you are about to sugest by tapping [ctrl] + [F] on your keyboard. So we some how minimize the bubble posting.
Q: Why not linking and using topics and better shorting?
A: Because other projects of listing suggestions have failed. So i keeping it simply general.
Please fill in if you know of more topics that have been mentioned! :)
List Of Suggested Features
Alcohol
Atmospherics
Campfire
Deep mining
Deeper character creation
Different Biomes
Diseases
Drugs
Eclipse colony
Endgame
Fog of war
Free time
Herbs and spices
Illnesses
Larger Doors
Leave the colony
Leave the colony to visit factions
Leave the colony to visit other planets
Mechanoid Vulnerability
Melee weapons
More animal mobs
More RTS elements
New Biomes
New enemy behaviors
No fire zone
No go zone
None working activities.
Oxygen
Quicksave
Raider Slider
Safety zone
Underground and deep mining
Vehicles; Land, Aircrafts
Water
Windows
Zombies
Question, why are diseases and illnesses both listed? :P
Also, thanks for the updated list.
Cause they have been requested in difrent forms :)
Updated with some topics.
Evul could you please but the ideas from my thread in too? http://ludeon.com/forums/index.php?topic=3199.0 (http://ludeon.com/forums/index.php?topic=3199.0) I think I have most of them covered...... And sorry that it will be so much work too read all that stuff. :P
Quote from: Darkfirephoenix on June 18, 2014, 04:11:38 PM
Evul could you please but the ideas from my thread in too? http://ludeon.com/forums/index.php?topic=3199.0 (http://ludeon.com/forums/index.php?topic=3199.0) I think I have most of them covered...... And sorry that it will be so much work too read all that stuff. :P
The... amount... of text... O.O
Would be hard to mention.
To be fair I have organised it pretty good. You only have to Read the Headlines and such, most of the text is description, how it could work and why and why it should/could be implemented! :P
Quote from: Darkfirephoenix on June 18, 2014, 04:59:50 PM
To be fair I have organised it pretty good. You only have to Read the Headlines and such, most of the text is description, how it could work and why and why it should/could be implemented! :P
I would not be able to mention such a thread I'm afraid.
Suggestions? sweet.
Adrenaline: stopping settlers from going spare mid-firefight. Only lasts until you're not being shot at, but gives them a boost...
Yes, you're hungry, annoyed because you've been shot... but NOW IS NOT THE TIME TO WALK INTO A BURNING BUILDING BECAUSE YOU'VE HAD ENOUGH
'happy pills'
disabling prisoner mental breaks / stopping them from being able to kill each other in the middle of the night when all but one settler went nuts.
training simulator (improve stats for time)
EM weapons that do extra stun damage to machines / perps
a way of seeing where the mountains are / removing mountain roofs so you can enjoy the sunshine on your face and solar panels.
Advanced Hydroponics that allow for much faster growing (EG, a reason to use it rather than using a fertiliser pump and a sun-lamp)
automated fire systems / lights / power cost for rooms made with a special kind of wall? could fog a room (damaging survivors of course) and extinguish fires on places they cant reach. like inside a geothermal or a solar lamp
turrets that target animals!
mounting weapons as turrets? costs a weapon, metal etc, but now uses that weapon as a turret
MORE ACCURACY WITH MORTARS and defence against them with a constructed roof
ANY way to manufacture metal... i neeeeeeed that stuff! the mod Ironweed was a godsend!
Wrong topic :P
This is a list of tags over already suggested searchable topics. :)
Oo! Oo! I've got a good one, two, three! I've THREE. So, have leader figures, an exile/banish button (when you don't want a certain colonist), and the ability to nickname colonists/change their nicknames. Simple as that, they were all suggested here on the forums. Good day.
EDIT: Music. Soundtrack, that is.
Might wanna change the name of the thread to something like "List of Commonly Mentioned Suggestions"
Looks like people are getting the wrong idea about this thread otherwise
Quote from: Captain Sho on July 17, 2014, 03:25:26 PM
Might wanna change the name of the thread to something like "List of Commonly Mentioned Suggestions"
Looks like people are getting the wrong idea about this thread otherwise
Oh... so this is like a list of already common suggestions, instead of new suggestions suggested by other people that ya've seen? Ah, well, poo... I fell like an idiot :-\. 'Less neither of us are wrong... or both. Well hey then, best ignore my past post on here. ;D Unless if the aforementioned say was a fact, or is.
... I best shut up now.
It's not the first time :P
Gonna try to update the list and also change the name.
Hey Evul, I'd recommend anything along the lines of Eclipse colony reintegration, Oxygen and atmospherics.
We've had a few popping up recently.
Quote from: Coenmcj on July 18, 2014, 11:15:32 PM
Hey Evul, I'd recommend anything along the lines of Eclipse colony reintegration, Oxygen and atmospherics.
We've had a few popping up recently.
Thx!
Adding them!
Evuuul! the all kinds of safety zone suggestions are getting out of hand! *overreaction*
it's a really good suggestion though.. =P
Added:
No fire zone
No go zone
Safety zone
There were several posts suggesting something like free time or activities to chill out a bit, like a bar or a pool table or so.
I would like to have a zone that tells my colonists that this is not yet zoned but soon will be. I would like that zone to be able to contain other zones but don't actually implement said zones restrictions so I can zone while I zone.
Zone. Green hill zone. Zone in the wind. Zonah Hill. Ice cream zone. Zone.
Dr. Z, are you a Zone Doctor by any chance?
Quote from: StorymasterQ on July 22, 2014, 08:32:14 PM
I would like to have a zone that tells my colonists that this is not yet zoned but soon will be. I would like that zone to be able to contain other zones but don't actually implement said zones restrictions so I can zone while I zone.
Zone. Green hill zone. Zone in the wind. Zonah Hill. Ice cream zone. Zone.
Dr. Z, are you a Zone Doctor by any chance?
Did not follow that at all :P
Added:Free time
None working activities.
Sorry, my head broke when I saw one too many requests for zones.
Quote from: StorymasterQ on July 23, 2014, 10:23:42 PM
Sorry, my head broke when I saw one too many requests for zones.
Friendzooone!
Zoning is fun Mister Q. It's very visible mechanic in the game
and more importantly already in the game so suggestors and requestors
try to implement that as part of their suggestion instead of coming up
with entirely new system that would be (possibly?) harder for Ty to add in the game!
and there's a lot of inconveniences in the game right now that could be solved by
little bit of good ol' fashioned zoning!
Now I recommend eating a fine meal, having a social chat times three
and then proceed by standing next to a really fancy looking double bed for 15 mental boost
You'll feel a lot better, I promise! ;D
We must be adding 3 of the most oversuggested things ever to the list of things that have been suggested!
Z Axis, Multi-story buildings, etc.
Multi-player.
And last but not least!
RPG elements, Dwarf Fortress-esque "adventure" mode, travelling colonists etc.
Then of course you have the Tablet/IoS Ports that are being requested, so I suppose that could be added aswell.
Edit ; I do wonder if there is infact a character or 'space' limit on these posts, what's stopping someone from just spamming the enter key to infinity?
Quote from: Coenmcj on August 12, 2014, 02:28:14 AM
We must be adding 3 of the most oversuggested things ever to the list of things that have been suggested!
Z Axis, Multi-story buildings, etc.
Multi-player.
And last but not least!
RPG elements, Dwarf Fortress-esque "adventure" mode, travelling colonists etc.
Then of course you have the Tablet/IoS Ports that are being requested, so I suppose that could be added aswell.
Edit ; I do wonder if there is infact a character or 'space' limit on these posts, what's stopping someone from just spamming the enter key to infinity?
Adding them as soon as I get home. :) and yes I do agree that allot of stuff is over suggested.
Because I seem to lurk in the suggestion threads too much. :P
Don't kill me ok.
Stuff like stealth/tactics seems to show up, fog of war and whatnot.
I'm no coder, but this sounds like a cheap one to me:
On the Priorities window, I'd like to be able to shift-click on a Priority, and then the colonist would do that and only that until I shift-click on it again, at which point the previous Priorities will be restored. Maybe it would turn a harsh red or something while it was active.
Wrong Thread. :P
But welcome to the forums! Hope you have an awesome time. :)
Can you add assigned workplaces to that list?
I wanna keep my easy crackers away from dead stuff.
and my best cook working on the correct workstation.
(i have mods with booze and fuel)
I'm unstickying this just because it's unfeasible to maintain this list. People should please use the search function.
seems to me like it should just contain a link to the wiki, then the wiki should have a mods \ features list +status... that way, people can see what is in demand, see what is released and also see what kind of progress is being made... (might be a little more work though, but its a wiki, anyone can edit\add, no?)
Quote from: Tynan on September 07, 2014, 10:01:54 PM
I'm unstickying this just because it's unfeasible to maintain this list. People should please use the search function.
Yeah agree... I tried atleast :P
RIP Tag list, Rest in peace.
I thought tags were easier to mention. But no :P
Anyone still taking the time of reading it:
also suggested:
-New energy sources (water, steam, coal, lightning, wind, clothes & corpses)
-Mountain (ceiling) removal with a drill,
-Weapons with increased incap chance,
-Healing friendly parties in medical bed,
-Free (and more free) customization of...: Stockpiles, equipment racks etc etc,
-Alarm,
-Reprogramming&Repairing mechanoids/other, craftable sole/omni-purpose droids.