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RimWorld => Ideas => Topic started by: RazorHed on June 04, 2014, 03:29:51 PM

Title: No way to win
Post by: RazorHed on June 04, 2014, 03:29:51 PM
I love this game , but it is only possible to eventually lose. My suggestion is to have a few scenarios .
One would be the game as it is now ,  a gauntlet type , see how far you can make it thing. Another would be a goal oriented scenario . reach a certain population , # of days , perhaps a certain type of building that takes lots of resources , research but essentially makes you invincible IE win
Title: Re: No way to win
Post by: christhekiller on June 04, 2014, 04:22:01 PM
Nah. There are more than a few games with no-win scenarios. You just keep playing until you die. If your colony lasts until you get bored of it and start again then that's a win :D
Title: Re: No way to win
Post by: max97 on June 04, 2014, 04:58:41 PM
Yes play till you die, usually famine after an attack for me though there was one module proposed where you could construct a spaceship to end the game without killing your colonists or dying, or quiting.
Title: Re: No way to win
Post by: bluntfeather on June 04, 2014, 05:18:23 PM
Win-states, I think, are on the list of Likely Things. Last I heard Ty was considering the spaceship idea with a possibility not all your colonists board it. I think that could be interesting depending on what other mechanics get added -- maybe the spaceship will be somehow able to aid the colonists that remain on RimWorld.
Title: Re: No way to win
Post by: RazorHed on June 04, 2014, 06:15:17 PM
wait  , whats the spaceship idea? I must have missed that?   You win if you build a spaceship and leave to found a new colony elsewhere?  That would be great I think. research all kinds of spaceship oriented things , make buildings to produce parts, fuel, etc
Title: Re: No way to win
Post by: Ruin on June 04, 2014, 06:28:36 PM
The spaceship idea is very neat but, I hope it would be *very* hard to do.  Say, 100s of days under normal progression.
Title: Re: No way to win
Post by: JonoRig on June 04, 2014, 06:43:32 PM
The original game pitch was that your colonists are trying to build a ship in order to escape the planet back home, because ur not colonists at all, your original 3 people and any pods that rain down are ship wrecked. It a just where this is down the line for development, people have forgotten, or didn't realise
Title: Re: No way to win
Post by: RazorHed on June 04, 2014, 06:46:44 PM
ahhh I see . excellent
Title: Re: No way to win
Post by: max97 on June 05, 2014, 07:52:38 AM
yeah here is the module list https://s3.amazonaws.com/ksr/assets/000/955/032/03d82b80aadc4703b3264a87f643293b_large.png?1380126478  from the kickstarter page

and heres a link to the kickstarter page with more detials about it: https://www.kickstarter.com/projects/tynansylvester/rimworld
Title: Re: No way to win
Post by: RazorHed on June 05, 2014, 11:28:24 AM
Ahh thank you much for pointing that out :)