Have you ever seen a pawn with 20 skill in social?
I sure haven't.
The other skills occasionally have their masters, most prominently constructors and crafters, but I've never managed to push Social past 12.
Even pawns that've started with a higher skill level will, over time, drop back to around 10-12 due to decay, and there really isn't much I've been able to do about it.
So sad. Make the social skill great again.
Quote from: lancar on February 05, 2018, 08:39:25 AM
Have you ever seen a pawn with 20 skill in social?
I sure haven't.
The other skills occasionally have their masters, most prominently constructors and crafters, but I've never managed to push Social past 12.
Even pawns that've started with a higher skill level will, over time, drop back to around 10-12 due to decay, and there really isn't much I've been able to do about it.
So sad. Make the social skill great again.
You can train social by setting a prisoner to "Friendly Chat" without trying to recruit the and setting the pawn you want to train as warden.
That said, it'd be nice if higher social pawns made other pawns like them more through deep chats and chitchat more often, and insulted/slighted people less often (unless they're abrasive).
You'd think someone with a high social skill would in general get along with people better.
Quote from: Grubfist on February 05, 2018, 10:16:18 AM
Quote from: lancar on February 05, 2018, 08:39:25 AM
Have you ever seen a pawn with 20 skill in social?
I sure haven't.
The other skills occasionally have their masters, most prominently constructors and crafters, but I've never managed to push Social past 12.
Even pawns that've started with a higher skill level will, over time, drop back to around 10-12 due to decay, and there really isn't much I've been able to do about it.
So sad. Make the social skill great again.
You can train social by setting a prisoner to "Friendly Chat" without trying to recruit the and setting the pawn you want to train as warden.
That said, it'd be nice if higher social pawns made other pawns like them more through deep chats and chitchat more often, and insulted/slighted people less often (unless they're abrasive).
You'd think someone with a high social skill would in general get along with people better.
this. for me, the skill itself how it grows and sinks is good enough, especially with passionate pawns. but to think the my most sociable pawn insults and slights people left and right just like my abstinent drunkard?
slights and insults happen too often. please change. somehow. maybe like this, maybe another way. i'll be happy eitherway. (and my pawns aswell)
Quote from: Grubfist on February 05, 2018, 10:16:18 AM
Quote from: lancar on February 05, 2018, 08:39:25 AM
Have you ever seen a pawn with 20 skill in social?
I sure haven't.
The other skills occasionally have their masters, most prominently constructors and crafters, but I've never managed to push Social past 12.
Even pawns that've started with a higher skill level will, over time, drop back to around 10-12 due to decay, and there really isn't much I've been able to do about it.
So sad. Make the social skill great again.
You can train social by setting a prisoner to "Friendly Chat" without trying to recruit the and setting the pawn you want to train as warden.
That said, it'd be nice if higher social pawns made other pawns like them more through deep chats and chitchat more often, and insulted/slighted people less often (unless they're abrasive).
You'd think someone with a high social skill would in general get along with people better.
Yep. I've tried that. It simply does not help to bring the pawn any higher than maybe 12 or so (even with burning passion), not to mention it consumes a
HUGE amount of the pawns time doing absolutely nothing productive running back and forth to the prison to chat, and that's not even taking into account the other costs of keeping prisoners around just for this purpose as well (food and breakout risks). Even with a NPD you still have to have someone refill its hopper, so that's also more time lost.
And even IF you somehow, some way, made a pawn reach high-as-hell levels of social, all you've gained for your investment is the ability to get a slightly more cheaper prices from traders, and slightly better chances of recruiting a prisoner (which, i might add, is made even more redundant since the introduction of Inspirations giving 100% chance to recruit).
....and you can't take him off this training either because if you do, his skill will just decay away.
Not enough gain for an inordinately large investment of time, that's my problem with the social skill in it's current implementation.