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RimWorld => Ideas => Topic started by: Arcus on February 08, 2018, 12:27:59 AM

Title: Clothing Social Value
Post by: Arcus on February 08, 2018, 12:27:59 AM
Since it was mentioned that leathers are being "reworked so they're actually meaningfully different", I was thinking whether clothes could have a stat that affects social interaction/people's opinion, tied to materials used and tailoring quality? We already have cowboy hats giving a slight buff but nothing else does.

i.e. tattered poor quality tribalwear makes you look shabby and will make people think less of you, while wearing really well tailored clothes can help distract from a pawn's ugly face or make them even better looking.

Then add modifiers/offsets for materials used. i.e., wearing human leather clothing gives a big opinion hit with non-cannibals because you look like a fucking psycho, but that can be mitigated if your tailor is really good.

Meanwhile exotic thrumbofur gives an opinion boost for wearing it because it's rare and makes for really gorgeous clothes or something, and reptile leathers might suck for practical, hard wearing clothes but have the upside of looking fancy.
Title: Re: Clothing Social Value
Post by: Bolgfred on February 08, 2018, 03:58:28 AM
And not to forget the arrogance trait, which makes pawns unhappy when not wearing expensive clothing
Title: Re: Clothing Social Value
Post by: fiziologus on February 08, 2018, 04:27:56 AM
Quote from: Arcus on February 08, 2018, 12:27:59 AM
Since it was mentioned that leathers are being "reworked so they're actually meaningfully different", I was thinking whether clothes could have a stat that affects social interaction/people's opinion, tied to materials used and tailoring quality? We already have cowboy hats giving a slight buff but nothing else does.
Quote
This very, very social depend. Same gear make difference social value for difference social groups: awfull for one be pleasure for other and indifferent for third.

QuoteThen add modifiers/offsets for materials used. i.e., wearing human leather clothing gives a big opinion hit with non-cannibals because you look like a fucking psycho, but that can be mitigated if your tailor is really good.
All tanned leather very same. Recognize human this leather or not may only very good know human leather men, for common people this same as any other leather.

QuoteMeanwhile exotic thrumbofur gives an opinion boost for wearing it because it's rare and makes for really gorgeous clothes or something, and reptile leathers might suck for practical, hard wearing clothes but have the upside of looking fancy.
Thrumbofur valuable for traders (very rare) not for all people. Say for some tribe thrumbo like deity and tribemember see traveler wear thrumbofur gear.... well, try hit cow in India.  ;)  Also for other no fabric apparel.
Title: Re: Clothing Social Value
Post by: sick puppy on February 08, 2018, 06:05:01 PM
in my opinion this is already implemented with the "wearing tattered apparel" debuff
Title: Re: Clothing Social Value
Post by: Bolgfred on February 09, 2018, 06:18:55 AM
Quote from: sick puppy on February 08, 2018, 06:05:01 PM
in my opinion this is already implemented with the "wearing tattered apparel" debuff

So, it only needs the opposite "wearing new apparel" and "wearing shiny apparel" for items with >90% or value x or higher
Title: Re: Clothing Social Value
Post by: sick puppy on February 09, 2018, 10:03:18 AM
Quote from: Bolgfred on February 09, 2018, 06:18:55 AM
Quote from: sick puppy on February 08, 2018, 06:05:01 PM
in my opinion this is already implemented with the "wearing tattered apparel" debuff

So, it only needs the opposite "wearing new apparel" and "wearing shiny apparel" for items with >90% or value x or higher
no it doesnt. when their stuff is new, they have a +0 buff. it is already easy enough to keep mood up, at least for good players (not really for me, but currently i can cope with it)
i dont think something that will mostly benefit lategame settlements and generally just improve mood will be implement into rimworld.
Title: Re: Clothing Social Value
Post by: cultist on February 10, 2018, 07:14:27 AM
Quote from: sick puppy on February 08, 2018, 06:05:01 PM
in my opinion this is already implemented with the "wearing tattered apparel" debuff

That only affects the pawn itself, it doesn't change others' opinion of them. Although I suppose it could be reworked to do that?
Title: Re: Clothing Social Value
Post by: O Negative on February 11, 2018, 02:32:50 AM
Pretty sure there's an easy way of doing this. Isn't there a stat that can be modified by apparel which influences social interaction? I'm pretty sure I've seen mods in the past do this...