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RimWorld => Mods => Releases => Topic started by: Uuugggg on March 08, 2018, 09:59:17 AM

Title: [1.0] Five Second Rule
Post by: Uuugggg on March 08, 2018, 09:59:17 AM
(https://steamuserimages-a.akamaihd.net/ugc/924799832432378110/91C880ADC0F69538CAF075F5F5A2BD3C19384BD4/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637%3A358&composite-to=*,*%7C637%3A358&background-color=black)
Five Second Rule

Description:
(This may be outdated; Check Steam (https://steamcommunity.com/workshop/filedetails/?id=1324068258) for updates)
Deteriorated food/items that work just as well as full HP don't sell for less.
   
Now, this is crudely done by setting their HP to full if placed under a roof.

But their HP literally affects nothing other than market value. Why would traders get a discount on a low HP thing that works just the same at max HP?


Okay, maybe if a fire breaks out, not as many items will be destroyed. That is a case I'm not worried about.

Download
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1324190225
GitHub release: https://github.com/alextd/RimWorld-FiveSecondRule/releases