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RimWorld => General Discussion => Topic started by: Call me Arty on April 10, 2018, 04:00:04 PM

Title: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 10, 2018, 04:00:04 PM
 For example: Adding something along the lines of vehicles would require a lot of coding, and has already been requested for years. I'm talking "suggestions" so minor, they could be added to the game tomorrow and people would either not notice it, or not understand why it's in the game.

Personally, for me, I kinda want nuts in the game. Y'know, almonds, pistachios, pecans, ones of the pine and/or pea variety. The way I imagine them, they'd be tasty raw but not overly nutritious (like berries, which already exist), there'd be a variety of them that only differ in growth rates and appearance, really (the existing three starches: Potatoes, corn, and rice) and last a while (like the existing pemmican). Essentially, every role they could fulfill is already taken.
If you wanted to make them more interesting, the food system would need an overhaul. By this, I mean that if you wanted a PB&J, you'd probably need to make nut butter. No other food can be processed, so to be fair, we'd need to add similar things for every other crop, like mashed potatoes, berry jam, fried rice, etc. . . it just wouldn't be worth it as-is. The only reason I want them in the first place is because I dislike farming or fishing games, but can't resist when a game has either as a side feature (for reference, my buddy made more progress in Terraria in two weeks than I did after owning it for years because I just got so caught-up in fishing), and more variety always nice plus I have an older pawn nicknamed Pistachio and I find the idea of Pistachio eating pistachios hilarious.

What about you guys? Ever feel a gaping, teddy-bear shaped hole in your Rim-heart? Do we need a baseball cap next to the existing couple styles we have? Another specific dog breed? Tell me about it.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Bozobub on April 10, 2018, 04:15:50 PM
Nuts are actually rather nutritious and calorie-rich ;).
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Jibbles on April 10, 2018, 05:23:16 PM
Landmarks.

Another one that springs to mind is being able to build large statues that look like your pawns.

EDIT: Landmarks could be just about anything that is already in the map.  Such as: Giant craters. Large structures or items left behind (There's already stuff like ancient lamp post, Rooms that don't contain anything?). Old machines that have no use but can scrap for valuable resources. List goes on but would like to see more things like that.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Shurp on April 10, 2018, 07:03:29 PM
Horses.  How can you call it a space western without horses?

And for those wondering why we don't have cars/planes/jetpacks, that's easy.  The Rimworld atmosphere is thick.  *really* thick.  Like 20 atmospheres thick.  So anything moving more than 10mph gets slowed to molasses by air resistance.  (that's why bullets don't go far either)

That's why you can launch colonists halfway around the world without fearing they'll get killed... you don't even need a parachute!  Just need to pop them vertically through the dense air into thinner air above!
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 10, 2018, 08:12:34 PM
Quote from: Jibbles on April 10, 2018, 05:23:16 PM
Landmarks.

Another one that springs to mind is being able to build large statues that look like your pawns.

EDIT: Landmarks could be just about anything that is already in the map.  Such as: Giant craters. Large structures or items left behind (There's already stuff like ancient lamp post, Rooms that don't contain anything?). Old machines that have no use but can scrap for valuable resources. List goes on but would like to see more things like that.

I personally like the idea of something along the lines of the Fallout series' random encounters. I know it'd require a lot more work and effort over putting a quirky joke in a backstory, but I'd love to just happen upon some kind of iguana cult in the middle of a jungle, or more detailed ruins. It adds flavor, and the incentive of interesting stuff in exchange for heading out into the wilderness.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 10, 2018, 08:16:14 PM
Quote from: Bozobub on April 10, 2018, 04:15:50 PM
Nuts are actually rather nutritious and calorie-rich ;).

Oh trust me buddy, I'm well aware of the qualities of a good nut. (https://ludeon.com/forums/index.php?topic=36926.150)
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Syrchalis on April 11, 2018, 07:39:15 AM
A bi trait to go along with the gay trait. Or pawns without a trait having some more bi tendencies. If I don't add it manually I basically never get a gay couple in my colonies, even with 14+ colonists. I like diversity, I don't care about social justice or anything like that. It's good that it can happen in the first place, but chances seem so minuscule.

What I also always wanted was coffee, but we got psychoid pekoe now and that is pretty much the same. It can also be consumed quite carelessly without causing addiction, so every colony of mine uses it, and that's the only drug I ever use.

Maybe a way to create chocolate yourself. More luxury stuff that you absolutely cannot get at the start of a game because other things are more important (but in theory you could get it).
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Jibbles on April 11, 2018, 12:30:37 PM
Quote from: Call me Arty on April 10, 2018, 08:12:34 PM
I personally like the idea of something along the lines of the Fallout series' random encounters. I know it'd require a lot more work and effort over putting a quirky joke in a backstory, but I'd love to just happen upon some kind of iguana cult in the middle of a jungle, or more detailed ruins. It adds flavor, and the incentive of interesting stuff in exchange for heading out into the wilderness.

Hehe iguana cult.  Yeah, those random encounters would be interesting. Who knows what will be added at this point.  Never thought things like Healer mech serum, orbital bombardment, and antigrain warheads would creep into vanilla.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Shurp on April 11, 2018, 08:14:06 PM
Speaking of gay/bi/etc., what happens if you pick two random colonists and force them to share the same bed?  Do they ever get it on?  Or do they have to have a relationship first?
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: ioci on April 12, 2018, 04:33:52 AM
A small map for caravan to hunt. In case they ran out of supply.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Ser Kitteh on April 12, 2018, 05:57:26 AM
Putting deconstruction as the second highest construction priority, just below roof removal.

You know how it is. You've got a bunch of furniture, workbenches, and walls around the base. Your pawns are happily running around doing work. Then you run out of steel and decide to go "we should totally deconstruct that square steel building over there!"

They do all the things BEFORE deciding to deconstruct. You have to manually tell your pawns to deconstruct the floors and whatnot because you need more steel, and rather than deciding this important job needs to be done first, they decide to do it later and you're going around forbidding all the walls you built just so you don't have to right-click every single tile to get that steel you want.

Please Tynan, for the love of Randy, just put deconstruct higher on the list!

"But Ser Kitteh, m-mods!"

Shhh. I know. But we shouldn't rely on mods for everything.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Aerial on April 12, 2018, 08:27:45 AM
Quote from: Ser Kitteh on April 12, 2018, 05:57:26 AM
Putting deconstruction as the second highest construction priority, just below roof removal.

You know how it is. You've got a bunch of furniture, workbenches, and walls around the base. Your pawns are happily running around doing work. Then you run out of steel and decide to go "we should totally deconstruct that square steel building over there!"

They do all the things BEFORE deciding to deconstruct. You have to manually tell your pawns to deconstruct the floors and whatnot because you need more steel, and rather than deciding this important job needs to be done first, they decide to do it later and you're going around forbidding all the walls you built just so you don't have to right-click every single tile to get that steel you want.

Please Tynan, for the love of Randy, just put deconstruct higher on the list!

"But Ser Kitteh, m-mods!"

Shhh. I know. But we shouldn't rely on mods for everything.

And repairing needs to go after deconstructing.   It makes no sense for them to rush around repairing a dozen 98% stone wall blocks when there's a gaping hole in the wall that needs to be rebuilt.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Jackalvin on April 12, 2018, 10:57:13 AM
-Superstitious Tribes ("Oh geez! A triangular stockpile zone filled with alpaca corpses! Let's skadoods!")
-Human "hurt" sounds. (Toggle able setting, hopefully. Or at least for wimps. If I were shot with a charge lance in the liver I'd vocalize... a little... okay a lot)
-A skill tree for animals (+Bloodpump -cooldown ect) 
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: mmance on April 12, 2018, 02:41:05 PM
I would really like to rename shelves in the same was as stockpiles.  that way I know at a glance what they are suppose to contain.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 12, 2018, 03:22:19 PM
Quote from: Jackalvin on April 12, 2018, 10:57:13 AM
-Superstitious Tribes ("Oh geez! A triangular stockpile zone filled with alpaca corpses! Let's skadoods!")
-Human "hurt" sounds. (Toggle able setting, hopefully. Or at least for wimps. If I were shot with a charge lance in the liver I'd vocalize... a little... okay a lot)
-A skill tree for animals (+Bloodpump -cooldown ect)

Huh, I really like that. Reminds me of the tribes in the Honest Hearts mod for New Vegas. It'd be dumb and there'd be a lot of little specific things in there, but it'd be neat. I think I remember someone somewhere RPing that their tribals thought Mechanoids were angry gods, and a downed Scyther was a sleeping god.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Hjack9090 on April 12, 2018, 10:24:36 PM
Lighters for smoke leaf joints
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Hjack9090 on April 12, 2018, 10:31:51 PM
Forgot to add creating telescopes and mega/flat screen tv's
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Kirby23590 on April 12, 2018, 10:56:18 PM
I think this doesn't sound a lot.

Mannequins.

A piece of furniture for putting those extra clothes or armor on a dummy that just only stands while showing off that *Masterwork* Devilstrand clothing made by your 16 level Crafter. You can tell colonists to equip what the mannequin has, like say power armor in case of emergencies or just plain old cowboy dusters and a hat if someone poor colonist's clothes get damaged for some reason. Deconstructing them or uninstalling the Mannequins their clothing/armor will drop and if raiders see any Mannequins, raiders stealing will unequip everything that the mannequin has to steal those *Masterwork* Devilstrand clothing that it has.

Also Tube televisions should play sounds too please when in use.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 13, 2018, 02:42:42 AM
Quote from: Kirby23590 on April 12, 2018, 10:56:18 PM
Mannequins.
. . .
Also Tube televisions should play sounds too please when in use.

I like the mannequins idea, and it actually kinda surprises me that I've never seen it before. Huh. I'm onboard.

The first thing I thought of when I thought about TV sounds was canned laughter (https://www.youtube.com/watch?v=rHV09L1_t0g). Then, I remembered that most of them were recorded in the 1950s, so most -if not all- of the people in those recordings are dead. Oh, and Rimworld doesn't have faster than light travel, and signals take a while to load. This means that your pawns could watch a sitcom from a long-dead civilization that use a laugh track from the previously long-dead civilization. That's grim.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Vlad0mi3r on April 13, 2018, 04:19:17 AM
No loosing your bed when on caravan. When everyone gets back and plays musical beds is just weird.

"Yeah I really hate that guy he is my rival when we get back from this caravan I'm gonna sleep in his bed." WTF
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: ioci on April 13, 2018, 05:53:09 AM
Quote from: Hjack9090 on April 12, 2018, 10:24:36 PM
Lighters for smoke leaf joints
I place a campfire along with the Gather Spot, so pawns come to smoke will be around the fire as if they use that as a lighter, if you think using campfire is kinda dangerous for brows, then place a torch, or even a stove, but not the electronic one, I used to try to light a cig with elec stove in real life lighter crisis, but it never worked, even a gas water heater can do a better job than that :-\
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Canute on April 13, 2018, 07:29:19 AM
Hmm whats about to smokeleaf campfire, to smoke up the whole room with a mild mood improving smoke-fog. :-)
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Ser Kitteh on April 14, 2018, 12:36:46 AM
I wish torches, campfire and coolers didn't self destruct after they run out. Makes playing no electricity a pain.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Sola on April 14, 2018, 05:38:36 AM
separating items with quality (beds, tables) from items without quality (walls, floors), and insignificant items (concrete, power conduits) on the work tab.

I want to allow my 0 construction dudes to lay power lines.
I want only my 15 construction dude to make beds and furniture.
I'd like all of my 5-10 construction guys helping make walls and floors for bedrooms and hospitals.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 14, 2018, 09:29:41 PM
 While neither are in the game and may not be exactly what you want, I can recommend two mods I use in my own game.

Quote from: Sola on April 14, 2018, 05:38:36 AM
separating items with quality (beds, tables) from items without quality (walls, floors), and insignificant items (concrete, power conduits) on the work tab.
I want to allow my 0 construction dudes to lay power lines.
I want only my 15 construction dude to make beds and furniture.
I'd like all of my 5-10 construction guys helping make walls and floors for bedrooms and hospitals.

Try [urlhttps://steamcommunity.com/sharedfiles/filedetails/?id=754637870&searchtext=]Quality Builder[/url] for this. You get to select the qualities you want on your furniture. It's not overpowered, as your pawns will keep rebuilding until they get the quality you want. This can be complimented by No Random Construction Quality (https://steamcommunity.com/sharedfiles/filedetails/?id=773918229) where you don't have to deal with your capable pawns making crappy furniture.

Quote from: Ser Kitteh on April 14, 2018, 12:36:46 AM
I wish torches, campfire and coolers didn't self destruct after they run out. Makes playing no electricity a pain.

Simple one here, Firepit + Torch Sconce (https://steamcommunity.com/sharedfiles/filedetails/?id=896515996). You can make, well, guess, out of stone and the assorted stones. The fire can go out, but the refuel point and bills won't, I love it.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Ser Kitteh on April 15, 2018, 04:23:20 AM
Thanks for the Firepit link, bud!
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Syrchalis on April 15, 2018, 01:09:23 PM
Quote from: Vlad0mi3r on April 13, 2018, 04:19:17 AM
No loosing your bed when on caravan. When everyone gets back and plays musical beds is just weird.

"Yeah I really hate that guy he is my rival when we get back from this caravan I'm gonna sleep in his bed." WTF
That is so annoying. I don't mind them switching beds, but I can never send both of a couple in a caravan because when they come back they sleep seperated, WTF?
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Jackalvin on April 16, 2018, 09:29:54 AM
OH! OH! I got one/two/three!
-Disco Ball: When powered on, rapidly switches colors. Roof mounted. Plays trash 80's music.
-Flying Mechanoid- Because a one shot sniper and killer bus was just not enough. Flies over cover, picks up colonists (just forcing them to move with them), and books it. You can still hit/ shoot it as it has you, and fairly weak. Comes in swarms. I can imagine all the tragic stories that would come with this...
-Emergency Generator / backup lights: I know there's a pod for the generator, but why not. Can be switched on by the player, no flick required. Provides little power, but lasts for a year before breaking. The lights require tiny amounts of power, and only switch on when the backup gen is on, they are very ugly, and low HP. I keep thinking when your base is emptied, your animals are dead, and the ship is gone, a wanderer could join, and enter your derelict. I think that would be cool, and too specific.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 16, 2018, 03:15:01 PM
Quote from: Jackalvin on April 16, 2018, 09:29:54 AM
OH! OH! I got one/two/three!
. . .
I think that would be cool, and too specific.

I agree, those are rather cool and specific! I'd be willing to try them out if a mod was out there.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: RedMark on April 17, 2018, 03:20:50 PM
personally , the one thing that I want the most and is small? That would be for pawn to turn on the heater on their own and set it to what they feel confortable . Instead of getting 'Slept in the cold!' .

Another is stuff to make a cemetery .
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 17, 2018, 03:30:23 PM
Quote from: RedMark on April 17, 2018, 03:20:50 PM
personally , the one thing that I want the most and is small? That would be for pawn to turn on the heater on their own and set it to what they feel confortable . Instead of getting 'Slept in the cold!' .

Another is stuff to make a cemetery .

Hm. I approve. Sometimes, I just want to let my pawns run their own ant-farm, and choose smaller things like that. Might get annoying if all of your pawns in parkas or . . . nothing fiddled with the knobs, it's probably give my thermostat-obsessed mother a heart attack.

I approve of the cemetery additions, though. Graves and sarcophagi are nice and all, but the community  has been asking for more dedicated things, like headstones for certain feats the deceased made, or plaques/memorial for bodies that can't be retrieved (failed caravan, burnt to ash, kidnapped by pirates, etc).
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Greenbear on April 25, 2018, 02:23:43 PM
Just some things that pop to mind:
- adding a bill for downed centipedes to shoot at anything approaching that is not part of the colony/an ally/neutral etc. Could be used to auto-hunt animals or guard an entrance
- when calling the space pirates on the comms console you could taunt them into attacking you right away... or sooth them into not attacking you at all today
- pyromaniacs get a mood boost from watching a campfire
- grass re-growing from random soil spots all over the map, not just from the corner. My walled-off colony always looks completely barren
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Jackalvin on April 25, 2018, 02:34:02 PM
Trains
Not the exiting map kind, more like:
"Oh, It's getting late, better hop on the train and get some rest"
It would allow bases to be more spread out, and having cargo containers and weapons mounts would be wild. Like the Factorio train of doom.
Coding this would be probably impossible, as you'd have to overhaul the whole A.I.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on April 25, 2018, 02:59:27 PM
Quote from: Jackalvin on April 25, 2018, 02:34:02 PM
Trains
Not the exiting map kind, more like:
"Oh, It's getting late, better hop on the train and get some rest"
It would allow bases to be more spread out, and having cargo containers and weapons mounts would be wild. Like the Factorio train of doom.
Coding this would be probably impossible, as you'd have to overhaul the whole A.I.

Oh, so less trains, and more like the little Minecarts you'd have in Minecraft to get between your ocean-house, your mining-house, and your crafting-house?
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Jackalvin on April 25, 2018, 03:42:36 PM
Yeah, but like BIG engines with carriages
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: dearmad on May 20, 2018, 07:12:44 PM
Cheesemaking.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on May 20, 2018, 08:09:05 PM
Quote from: dearmad on May 20, 2018, 07:12:44 PM
Cheesemaking.

Put this in suggestions or pitch it to the Vegetable Garden team right away. If we can brew beer, I want cheese or yogurt. VG has, like, ten kinds of alcohol, so I'm sure pepper jack or blue wouldn't be too weird.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Dargaron on May 20, 2018, 09:02:58 PM
Too late: Cheese is already in Vegetable Garden, along with grilled cheese sandwiches, cheeseburgers and pizzas. Of course, you cook it on a stove, which I don't think is how it works normally...

(Oh, right, I'm supposed to contribute!) Erm, I'd love for at least 1x2 double doors to become part of vanilla. I know about More Doors (and I'm using it at the moment), but it has its own set of oddities that I suspect a dev-sanctioned feature wouldn't. And it'd be nice to have something more than your standard 1x1 door for the main gate of a fortified colony.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Call me Arty on May 20, 2018, 09:44:48 PM
Quote from: Dargaron on May 20, 2018, 09:02:58 PM
Too late: Cheese is already in Vegetable Garden, along with grilled cheese sandwiches, cheeseburgers and pizzas. Of course, you cook it on a stove, which I don't think is how it works normally...

(Oh, right, I'm supposed to contribute!) Erm, I'd love for at least 1x2 double doors to become part of vanilla. I know about More Doors (and I'm using it at the moment), but it has its own set of oddities that I suspect a dev-sanctioned feature wouldn't. And it'd be nice to have something more than your standard 1x1 door for the main gate of a fortified colony.

I'm well aware of it's having of cheese and all the ingredients that have it, but it's still just milk at a stove, no crazy brewing-system for milk that can make yogurt (which VG also has) or more than just generic yellow triangles.

I also love the idea of more doors. Drawbridges, blast doors, gates, all that good stuff.
Title: Re: What's something so minor and specific to you that it'd probably never get added
Post by: Snowcaller on June 01, 2018, 01:44:58 PM
Locks to stop animals eating or drinking my product. >:(
Or my last couple of lucy shots. >:(
Bayonets. :D
Cheese. ;D
Grenade launchers.  ;D