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RimWorld => Mods => Unfinished => Topic started by: Avius on April 23, 2018, 10:55:19 AM

Title: [B18] Bad People
Post by: Avius on April 23, 2018, 10:55:19 AM
Hi guys!

I'm finishing mod named Bad People that will generally turn people who does bad thing to bad people, that don't care about their actions (something similar to Psychopath or Cannibal trait). This will also include turning into cannibals if pawn is forced to eat human eat for some time etc.

I'm having a problem with listing all actions that will shift people "attitude" or "goodness". Currently I have this list:

List of actions performed that generate good attitude

List of actions performed that generate bad attitude

List of thoughts that are nullified by bad trait

I would like you to give some thoughts, or to point something that I could miss out
Title: Re: [B18] Bad People
Post by: Tomasdav on April 23, 2018, 11:41:23 AM
Maybe the attitude generation should be affected with proffesion level f.e. high level doctor should not feel bad for harvesting organ or at least not that much because well, he knows its going to help someone, but should get debuff when someone sells organs to merchant
Title: Re: [B18] Bad People
Post by: Bunkier on April 23, 2018, 12:44:42 PM
I like this idea. Reminds me Karma system from Fallouts.
Title: Re: [B18] Bad People
Post by: Kori on April 24, 2018, 01:20:42 AM
good attitude:

-have a very impressive prison (Colony)
-treat guests (Doctor)
-rescue/ treat wild animals (injury not caused by your faction to prevent exploits) (Colonist/ Doctor)
Title: Re: [B18] Bad People
Post by: Slaugveng Moriar on April 24, 2018, 04:47:35 AM
good attitude:

-organ transplantation
- high quality of medical care

bad attitude:undressing guests and taking their clothes away
Title: Re: [B18] Bad People
Post by: Avius on April 24, 2018, 06:31:40 PM
Moved to Releases sub-forum (https://ludeon.com/forums/index.php?topic=41303.0)