They're at 60 and rising. I really didn't expect them to grow at this rate. Will they just reproduce indefinitely?
Update.. I just broke 100+. My colony is at 8 right now. I'm so beyond frelled. lmao
Wall in your base, but leave a gap that leads through the bug lair. Most raids will be forced to go through the bugs to get to you, eventually solving the problem, probably.
It's 30 hives when they reproduce themselves, there's no cap when they spawn
Oh dear god.. it's truly over for me. An enemy army matched to my population size wouldnt kill a single bug before they got slaughtered
I walled them inside of a case, but they keep growing and expanding, and everytime they eat a wall, and cause a secton to collapse on them, they make a surge at my barrier and i have to reinforce it.
My only hope right now is toxic fallout.
or relocate.
Quote from: Nameless on June 09, 2018, 10:34:02 AM
or relocate.
Brilliant!!!!! GODAMN BRILLIANT!
TY!
When you relocate, do the new maps stay the same size as the original?
I don't think so, the new map will prolly be standard size.
Are all insects in a closed cave, or do you can close all entries ?
Then you just need to put some fire's in there (molotov or launcher , with some wood or steel).
The temperature increase will kill the bugs too.
New settled areas will be the same map size, starting at B17, I think?
But not if you settle a raider base map or item cache map.
Thank you, both of you!
Fire won't work though. Caves don't have enough natural fuel for fire to spread.
So it's off to relocate. I've never done that before. I get attached to my bases, and I've never felt the need for more than one.
I suppose I could always give them access, with like, 100 wooden chairs in the way, then boom.
Quote from: antibodee on June 09, 2018, 11:43:49 AM
Fire won't work though. Caves don't have enough natural fuel for fire to spread.
The normal method is to enclose the bugs in a room, then use the fire to raise its temperature to ridiculous levels, killing them even if they're nowhere near the fire. However, from the sound of it your bugs may be too spread-out for that.
Quote from: jamaicancastle on June 09, 2018, 11:54:56 AM
The normal method is to enclose the bugs in a room, then use the fire to raise its temperature to ridiculous levels, killing them even if they're nowhere near the fire. However, from the sound of it your bugs may be too spread-out for that.
Unfortunately, though it's enclosed, there's a few open roof areas in the middle of the swarm.
I have begun building massive launchers to try to evaculate my supplies and colonies. The bug population is almost 200 right now. THe whole mountain is held up by collapsed foundations.
I think that will teach you to eliminate an infestation next time sooner. :-)
Quote from: antibodee on June 09, 2018, 02:47:22 PM
I have begun building massive launchers to try to evaculate my supplies and colonies.
I play multiple colonies occasionally, so Im good in this field and can say that you don't need to build transport pods for that. You can settle another colony with just one world map tile in between and leave your first colony "open". Then you start caravanning whats important first, once you leave the original colony and settle the second colony, transferring goods from one to another is almost instantaneous. Leave one colony and immediately after you are entering the other one. Once you transfer everything, the first map can be either left open or "abandon" it. The only problem of leaving it open is that the game is not designed to split all notification alerts, so sometimes you will have to check where what is happening.
And risk that his pawn try to path over the bugs everytime he form a new caravan.
Maybe he want take the offer from the friendly AI and reach these Ship.
When selecting exit point, don't choose the direction where the hive is in... Also, I haven't tried it myself but I would experiment how it would go if the player just drafts the caravan safely to a border. I was just telling to economize the transfer.
Quote from: Canute on June 10, 2018, 09:58:05 AM
And risk that his pawn try to path over the bugs everytime he form a new caravan.
Maybe he want take the offer from the friendly AI and reach these Ship.
You apparently missed the part where OP explained the bugs are "bottled up" in the mountain, for the moment ;),
If you have no exposed roof, you can wall them in with coolers. They freeze too. And there is plenty of fuel, bugs burn.
I am 90 percent sure that the new map will be set to the default. Don't forget to click abandon on the old bas. The Setup Camp mod can help you move.
I really think there should be quests like 'saving allies from infestation' or 'go through the infested area'.
I breached into some sort of "ancient" facility. Not a crypt, more like a control room of some sort. There were several spiderlike/automaton like things in there. I think they were actual insects, though not sure. My five low-grade shooters with bolt-action rifles didn't stand a chance. Wiped me out :D
Are those the "bugs" under discussion here, or a different flavor?
Never knew mining was so dangerous till this game ;D
Quote from: Diche_Bach on June 13, 2018, 09:21:14 AM
I breached into some sort of "ancient" facility. Not a crypt, more like a control room of some sort. There were several spiderlike/automaton like things in there. I think they were actual insects, though not sure. My five low-grade shooters with bolt-action rifles didn't stand a chance. Wiped me out :D
Are those the "bugs" under discussion here, or a different flavor?
Never knew mining was so dangerous till this game ;D
A different flavour, more mechanoid than insect. See https://rimworldwiki.com/wiki/Mechanoid
Both are nasty.
Even tribe's are nasty if they attack in these mass like you got insect's on your map.
They might have horrible looses, but they will just overrun you.
I find tribes cake. Pirates are only hard when they have too many snipers and mine around the killbox. Mechs are only hard without good cover, with too many snipers or inferno cannons.
Bugs.. however... yes. DEFINITELY NEED TO KILL EARLIER THAN I DID.
Update though, the whole colony died... When they were split up in two groups mid transfer, the old colony got attacked hard, and 10 minutes later.. the new colony got attacked. lol.
Also, somewhere around 250 bugs seemed to be the natural limit. They stopped reproducing at that point.