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RimWorld => Ideas => Topic started by: Max1045 on October 30, 2013, 01:33:46 AM

Title: Potential Solution for Pre-Alpha Access Dilemma
Post by: Max1045 on October 30, 2013, 01:33:46 AM
Hello! This is my first post, but I've been lurking/following the project for quite some time. It's nice to be here!

As read in the latest Kickstarter update, you (Tynan) won't be able to release the public build until part way through November. What I was thinking is, why not release the current Youtuber build as a sort of "demo" to the public? Then, in mid November, you'd be able to update the game to its current version for everyone who backed. That'd make everyone who backed (including myself) ecstatic, and also likely make the game noticed by a lot more people. It'd also give you an opportunity for large scale feedback from the community, and a generous portion of bug reports. Admittedly, bug reports are probably of limited usefulness at this stage, seeing as changes will likely be frequent and significant.

Anyway, thanks for reading!
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: Semmy on October 30, 2013, 02:40:34 AM
Quote from: Max1045 on October 30, 2013, 01:33:46 AM
Hello! This is my first post, but I've been lurking/following the project for quite some time. It's nice to be here!

As read in the latest Kickstarter update, you (Tynan) won't be able to release the public build until part way through November. What I was thinking is, why not release the current Youtuber build as a sort of "demo" to the public? Then, in mid November, you'd be able to update the game to its current version for everyone who backed. That'd make everyone who backed (including myself) ecstatic, and also likely make the game noticed by a lot more people. It'd also give you an opportunity for large scale feedback from the community, and a generous portion of bug reports. Admittedly, bug reports are probably of limited usefulness at this stage, seeing as changes will likely be frequent and significant.

Anyway, thanks for reading!

I dont think that it will be usefull for bughunting.
Since we are further down the road buildwise.
Alot of changes have been made. Alot of bugs fixed .
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: Voltronguy on October 30, 2013, 04:45:57 AM
i agree wit OP! demo from youtube builds for teh peoples!! ya!!
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: AcDie on October 30, 2013, 06:02:18 AM
Quote from: Voltronguy on October 30, 2013, 04:45:57 AM
i agree wit OP! demo from youtube builds for teh peoples!! ya!!
Why you use internet, if you can't find information?  ::) 
0.0.232 build was uploaded to torrents "long time" ago, enough for demo-play & see how its looks like.  :o
P.S. Don't ask me about link or post link self  :-X
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: British on October 30, 2013, 06:35:45 AM
I fail to see where the "dilemma" might be...

You backed a project that clearly states that RimWorld will be available to you as an non-final build in early november (basically next week), so what's your point ?
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: AcDie on October 30, 2013, 06:39:57 AM
Quote from: British on October 30, 2013, 06:35:45 AM
early november
mid november
QuoteI emailed Kickstarter about timing, and they told me I won't get a full backer report from them until the full two weeks after the project ends!
...
What this means for you is that you probably won't get the game until mid-November. I'll be looking at ways to get this bad boy out ASAP but that's the date for now.
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: British on October 30, 2013, 06:43:26 AM
Indeed, just read that.

Still, two weeks is nothing when you see most of the KS projects have nothing available after one year...
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: AcDie on October 30, 2013, 06:45:52 AM
Quote from: British on October 30, 2013, 06:43:26 AM
most of the KS projects have nothing...
true, agree... ;D
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: Mucephorous on October 30, 2013, 06:57:45 PM
There isn't much of a dilemma, the delay isn't down to the developer and I think it may be wise to wait anyway, lack of content in early alpha can put a lot of people off so waiting another couple of weeks will see a more polished/fleshed out release.

I have had access to prison architect for a long time and I floated away from it early on, I could see the potential, but so many of the future possible scenarios I had in my head were clearly not gonna arrive any time soon (Introversion are notoriously slow in development, but it always works wonders in the end). I've gone back several times and as more content has been added and is working as intended I've played for longer and identified more bugs, being a more helpful playtester.

I understand the frustrations but I think you'll be more than happy when you receive closer to a playable game than an engine demonstration. I hope so at least as I'm one of the people waiting :)
Title: Re: Potential Solution for Pre-Alpha Access Dilemma
Post by: Tynan on October 30, 2013, 07:08:38 PM
I'm gonna try to see if I can get a list from Kickstarter sooner than the two weeks. I just won't promise this is possible.

I don't plan on releasing the game for free to the whole Internet and then not updating it. I'd massively piss off the Influencer backers (who paid for earlier access), and the "demo" would hang around as a buggy albatross forever. An unfinished game isn't a demo, it's a first draft.