ED-EnhancedOptions:
(https://raw.githubusercontent.com/jaxxa/ED-EnhancedOptions/master/ED-EnhancedOptions/About/Preview.png)
This mod adds various additional options to change the way Rimworld works. These options are as follows:
- Stop Letters from being shown.
- Allow Plants to Grow 24H a day, also has an option for SunLamps."
- Prevents Traps from triggering on your Colonists and Friendly Factions.
- Allows force attack commands to be given to turrets.
- Hides the Small Power Connection Wires, Still show in Power overlay Mode.
- Suppress random Breakdowns.
- Allow Speed4 Without Dev Mode needing to be enabled, can be turned on by pressing '4'.
- Stop Forced Time Slowdown (Combat).
- Stop Stripping Corps before Cremation.
- Hide Marriage CaravanPacking and Party Spots.
- Suppress Rain caused by Fire.
- Suppressing Roof Collapse.
-Ability to Suppress writing to the Log File.
- Ability to modifying Learn Rate.
Download:
Github (https://github.com/jaxxa/ED-EnhancedOptions/releases)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1241694757)
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OMG! this mod is extremely useful. thanks for bringing it to 1.0
Yes, very good mod - thanks! Any chance of adding a no skill degrade?
What I would love is a "no skill cap" rather =p
Quote from: Syrchalis on July 15, 2018, 12:56:02 PM
What I would love is a "no skill cap" rather =p
Wait for "mad skills" (https://ludeon.com/forums/index.php?topic=11148.0) to update. It has all kinds of options for that type of thing.
-slow rate loss
-stop rate loss
-prevent level loss
-combinations of above
I think, but am not sure, that there is also an option for reducing the max skill gain per day feature as well.
Can you make it so when you disable traps from triggering on pawns, they stop going all around them ?
Updated to 1.0.0.1
Removing option for SuppressStrippingCremationCorps, Vanilla feature now.
Adding Option for No Skill Decay.
Adding Option to set Max Skill Learning per Day.
Quote from: KnewOne on July 19, 2018, 05:54:34 AM
Can you make it so when you disable traps from triggering on pawns, they stop going all around them ?
I will have a think about this, but it kind of makes sense to me that even if they know how to avoid the traps they would not like to walk on them.
I enabled the mod and it works flawlessly, except for one peculiar issue. My pause and speed selection sounds are gone. I've checked both no slowdown and speed x4 options.
Quote from: Cassiopea on July 23, 2018, 04:21:50 PM
I enabled the mod and it works flawlessly, except for one peculiar issue. My pause and speed selection sounds are gone. I've checked both no slowdown and speed x4 options.
Glad you like it. I will look into the sound issue.
I downloaded this mod but keep getting this error when i try to use it
Mod ED-EnhancedOptions_1.0.0.1 has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.1974</targetVersion>
dragonotto,
let me guess. You download the Master branch instead to get the latest version from Release ?
The Master isn't like other mod project's useable as mod.
This is the most likely reason you get that particular error message.
Go to your Mod folder and open the folder that should be named something like ED-EnhancedOptions. If you see another folder named ED-EnhancedOptions (instead of files), copy that one to your mods folder (you may have to rename it) and delete the now empty ED-EnhancedOptions folder. This may solve your problem.
When using Windows Extract All, Windows will want to make a new folder to extract the zip file into. You can avoid this if you tell it to extract the files to just whatever your download folder is named or your mods folder.
Thank you for the great mod.
Would it be possible to add option for "Tiered" skill decay (meaning skills still decay but, you wont lose levels)?
Also it seems that the Stop Skill Decay option does not work correctly? I can still see my pawns slowly losing "EXP" points.
Also just to nitpick you have small typo in the options menu, instead of Daily cap, there is Daly cap ;D
Canute and spyderwebsc are correct, that error most likely is caused by an installation issue. Let me know if it is still not working.
Quote from: qurffe on July 28, 2018, 08:14:26 AM
Thank you for the great mod.
Would it be possible to add option for "Tiered" skill decay (meaning skills still decay but, you wont lose levels)?
Also it seems that the Stop Skill Decay option does not work correctly? I can still see my pawns slowly losing "EXP" points.
Also just to nitpick you have small typo in the options menu, instead of Daily cap, there is Daly cap ;D
Thanks glad you like the mod.
I might have a look into a "Tiered" skill decay when i get the time.
For Stop Skill Decay you need the section to be enabled with Apply Learn Changes. It could also be a build issue, I am putting up a new version now.
Thanks for letting me know about the typo, should be fixed in new version.
New Version:
1.0.0.2
* Updating Build.
* Fixing text error.
* Fix for Sound not playing on change time.
Small request: The mod has insane logspam on startup, could that uh... be removed? No need to declare every single patch. You could always use #if DEBUG to make the log messages appear if you compile it as debug build.
No need to make a new version just for that, but maybe on the next version?
Yeah, someone on GitHub made a similar request. I am thinking of adding a new setting that defaults to off, something like "Verbose Status Logging" or similar and lock most of the logging behind that.
I would like people to have the ability to turn it on if they want as it could help diagnose strange issues that could crop up. The Log messages have been slowly building up as I add more features, but agree at this point it should be opt in.
Just put up a new version.
1.0.0.3
* Updating build number, now we are back in B19
* Fixing issue with supressing writing to log file not being applied.
* Log Messages for each specific patch are now only shown when Verbose Logging is enabled.
Any chance for a Steam Workshop release? (at work ATM, so can't access GitHub d'oh!)
0.19.0.4
* Updating Build Number
* When Stopping skill decay also prevent the Great Memory Trait.
Just updated for 1.0
Hey. I used this mod at a18. That worked nice. But now I see that my plants steel asleep at night not even cause of I turned 24H grow option. Do I need to install additional mods?
Or do I need to restart my game?
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Upd. That was my mistake. I not restarted game beore use.))
You certainly live up to your Super Modder title.
Thank you for this.
Just put up a new version.
1.0.0.1
* Update to Rimworld 1.0.2408
* Fix for Issue with Learning
Updated to 1.1
hey, can you update for 1.2, i can't play without this mod