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RimWorld => Ideas => Topic started by: mcduff on July 23, 2018, 06:52:25 AM

Title: Mechanoid expansion: salvaging and repurposing
Post by: mcduff on July 23, 2018, 06:52:25 AM
Mechanoids are a bit of a weird one. They show up a lot, and early, with massive firepower, and leave behind... a few components and a bit of plasteel.

The risk/reward of mechanoids is a bit unbalanced.

At the same time, I can understand why you wouldn't necessarily want to just give people free miniguns and inferno cannons after their first centipede battle.

What follows is not intended to be an exhaustively balanced system, but a set of ideas which I think would be a good basis for expanding the risk/reward balance.


I hope that's fairly clear. The aim of the idea is to add to the benefits of being attacked by swarms of advanced, ancient machines, but in a more interesting and involved way than just having them drop more loot when you beat them.