Ludeon Forums

RimWorld => Ideas => Topic started by: erdrik on July 30, 2018, 03:02:36 PM

Title: More visibly distinct projectiles
Post by: erdrik on July 30, 2018, 03:02:36 PM
I noticed the Auto Cannon fires a projectile that, while in terms of damage is very different from the mini turret's projectile, is visually and audibly identical.

I would like to see more visually and audibly distinct projectiles for different classes of weapons:

Single shot small arms
Burst fire small arms
Single shot rifles
Burst fire rifles
Rapid fires
Charged rifles (lancer is already good here)
Burst fire charged rifles
Charged rapid fires

Mini turret
Auto Cannon turret
Sniper turret(I haven't seen this one yet)
Title: Re: More visibly distinct projectiles
Post by: AileTheAlien on July 30, 2018, 09:20:10 PM
This is a relatively easy change to make; I'm assuming they'll go over polish-type stuff like this, once they're mostly done with the mechanics, balance, etc, for 1.0. :)
Title: Re: More visibly distinct projectiles
Post by: Klomster on August 01, 2018, 08:59:51 AM
If the autocannon gets a low rhythmic thud sound i will never get anything else.

I love slow firing heavy weapons.
'Thud.. thud.. thud.. thud..'

I tried modding in such a weapon myself, but it completely broke some time ago and i never got it to work again (during the single attempt i did, but let's ignore that).