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RimWorld => Mods => Unfinished => Topic started by: FueledByOCHD on August 18, 2018, 12:24:08 AM

Title: (Canceled)Project Exidus
Post by: FueledByOCHD on August 18, 2018, 12:24:08 AM
   
Project Exidus
(https://cdn.discordapp.com/attachments/480904158900387842/480932348171649025/unknown.png)
    Welcome to the realms. In this place where the worlds are constantly at war with each other and constantly in conflict with each other you have been activated by the Commander of the Defense Platform Zenoth. You are a Z689 Survival Colony Drone created by the United Alliance of Kingdoms to help the people trying to flee the war torn region of the Realms of Magika. You have been equipped with a Neural Transmitter to allow for temporarily direct control of your Survivors. You have also been equipped with a large number of technological research projects designed to help focus your survivors. Along with a large number of structure blueprints which will allow you to design how your survivors live in this new plant.
   
Introduction
    Hello everyone and welcome,
    Today I am proud to release the first version of the core mod. In this version I have added a custom scenario.
   
   Project Exidus is meant to be played on higher dificulties with Simple Sidearms. Although I recoment making it so you can have one ranged weapon and one close quarters weapon, Guns are considered ranged weapons. Please feel free to pm your adventures. If anyone could recommend some mods that would go along with Project Exidus feel free to link it for me please. I am planning on Project Exidus being a fusion between magic and technology.

   
Requirements
   
HugsLib for B18 (https://ludeon.com/forums/index.php?topic=28066.0)

   
Download
   
Github (http://bit.ly/ProjectExidusReleaseShortened)
Title: Re: [B18] Project Exidus
Post by: FueledByOCHD on August 18, 2018, 10:01:42 PM
Change Log
V 0.1.0.0
    Initial Release

V 0.1.1.0
    Fixed issue with length of day's not lining up

V 0.2.0.0
    Removed the Redundant time system
    Removed Settings for time system
    Updated the Scenario to disable core events that shouldn't trigger

Known Bugs for Latest Release
    None Currently
Title: Re: [B18] Project Exidus
Post by: FueledByOCHD on August 19, 2018, 01:11:02 AM
Goals for V 0.2.1.0 Core

Goals for V 1.0.0.0 Lore

Goals for V 1.0.0.0 Tech
Title: Re: [B18] Project Exidus [V 0.1.1.0]
Post by: FueledByOCHD on August 19, 2018, 01:16:18 PM
Released a fix for the mod which fixes a bug in the time system
Title: Re: [B18](WIP) Project Exidus [V 0.2.0.0]
Post by: FueledByOCHD on August 20, 2018, 02:09:59 PM
Released V 0.2.0.0
Title: Re: [B18](WIP) Project Exidus [V 0.2.0.0]
Post by: FueledByOCHD on August 21, 2018, 12:00:27 PM
If you downloaded the mod before this post please redownload the fixes where not in the build that was packaged. Sorry about that, In the process of fixing some of the Github repo I had missed a fixing a line in one of my tools and ended up uploading old build, sorry about that
Title: Re: (Canceled)Project Exidus
Post by: FueledByOCHD on August 24, 2018, 11:40:35 PM
Project Exidus Mods have been canceled in light of designing a game for them instead. The reasoning for this is the time spent modding proved to hold more hold backs due to the modding system with Rimworld. Hope the modders that work on RimWorld keep up the good stuff.