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RimWorld => General Discussion => Topic started by: vampiresoap on August 26, 2018, 08:29:04 AM

Title: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: vampiresoap on August 26, 2018, 08:29:04 AM
Sure, the colonists might complain about raw food, but it just saves soooo much cooking/hauling time if you just leave them as raw corn. You won't even need a freezer. You just need a huge food storage area. I've been harvesting only once every two years, and I'm super happy about that. Have you guys tried this before?
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: RicRider on August 26, 2018, 11:06:26 AM
I like this idea a lot and will fit into one of my save games really well. Whenever the pawns in that save go on a mental break everybody near them goes draft mode and melees them till they're down. This is going to be really good.

"Raw corn and no mental breaks! Deal with it, peons!"
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: RawCode on August 26, 2018, 11:45:30 AM
long time ago corn and berries had no penalty for eating raw and now they got penalty and 2% poison exactly for this.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: Razzoriel on August 26, 2018, 12:40:48 PM
Its a bad idea. One corn unit gives 0.05 nutrition. One simple meal gives 0.85. You gain 0.35 nutrition for every batch of 10 corn by cooking it. Plus no bad mood modifier and poisoning chance. Not saying its not valid, but maintaining a kitchen and cooking your food is more valuable than not bothering, even with all the problems related to it.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: Canute on August 26, 2018, 02:20:05 PM
On an early stage, when you are low on workpower it is ok, thats why people use Nutri paste dispence too.
But if you can afford a pawn as cook, you can feed twice so much people with the same amout of corn.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: vampiresoap on August 26, 2018, 03:53:25 PM
If you get a large enough field, the food is almost infinite. Why even tie up a pawn when they can be doing something more important? Plus, simple meals rot really quickly. Then you'll have to bother with setting up a cooler and everything...with raw corn, you can live happily without ever worrying about any of that.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: fritzgryphon on August 26, 2018, 06:12:46 PM
Yeah, but you'll get crushed by food poisoning.  Food poisoning is quite a bit worse in 0.19.  Pawn is useless for a week.

Nutrient paste gives more nutrition than simple meal (ie. less growing labor), same debuff as raw food, no cooking labor, and zero food poison chance.  Good early game hedge against food poisoning, or late game if you have no cooks.  If you have even just one powerplant and battery it's the way to go.

Worst case scenario is a solar flare, and then you just eat the raw food (or PSM or whatever).
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: InventorRaccoon on August 26, 2018, 06:16:39 PM
I feel like the time you're saving by not cooking at all might be offset by the time wasted by food poisoning and mental breaks.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: 5thHorseman on August 26, 2018, 06:27:52 PM
Quote from: vampiresoap on August 26, 2018, 03:53:25 PM
If you get a large enough field, the food is almost infinite. Why even tie up a pawn when they can be doing something more important? Plus, simple meals rot really quickly. Then you'll have to bother with setting up a cooler and everything...with raw corn, you can live happily without ever worrying about any of that.

Not if you only cook "colonists x 4" food at a time, and set the bill to pause when complete and not restart until you have like 1 meal left. Then have multiple people at cook level 1 so someone jumps on it right away.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: zizard on August 26, 2018, 07:01:02 PM
Nutrient paste would be better.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: vampiresoap on August 26, 2018, 07:48:14 PM
Do you still have to micro the nutrient paste machine to dispense food in B19? Because I find it super tedious that I have to click "nutrient paste x 5" every time I wanna feed the colonists.

Also, you still need to haul the raw food onto the machine hoppers. That's a bit of labor that I don't wanna deal with. If food poisoning is that bad in B19 though, I might really reconsider doing nutrient paste instead, despite the micro.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: giltirn on August 27, 2018, 10:24:28 AM
I don't recall the dispenser having an option to create meals - maybe this is a mod? Usually a pawn automatically interacts with the device to produce  a meal when desired.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: sadpickle on August 27, 2018, 02:58:44 PM
Colonists should go to Nutrient Paste Dispenser when they desire a meal as long as it's within range. I don't think it matters if it's in a prison or not. They prefer this to raw food, even if you have berries afaik.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: cultist on August 27, 2018, 07:17:02 PM
Nutrient dispensers are a better solution, since they eliminate food poisoning. Just make enough hoppers and don't set them to auto-fill or your haulers will waste tons of time carrying one potato back and forth all day.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: vampiresoap on August 28, 2018, 06:14:38 AM
Quote from: giltirn on August 27, 2018, 10:24:28 AM
I don't recall the dispenser having an option to create meals - maybe this is a mod? Usually a pawn automatically interacts with the device to produce  a meal when desired.

If so, can anyone please tell me which mod this is from? Thanks! I have way too many mods and there's no way for me to know...
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: EvadableMoxie on August 28, 2018, 08:14:10 AM
Since you can turn 0.5 nutrition into 0.9 nutrition via cooking it into meals, you'll need to grow a lot more corn, which will reduce the amount of labor and time you're actually saving.  If you aren't hauling it, it will decay due to not being roofed, making it impossible for you to stockpile any meaningful amount of food.  Since corn takes a long time to grow, one lost harvest from a cold snap or blight might be the end of your colony.  I also hope you enjoy food poisoning because you'll have a nice 2% chance every single time a colonist eats.

Even if that doesn't happen, you're taking a -7 mood penalty when you could easily just cook fine meals for +5, a swing of 12 mood. 

This is the part where inexperienced players say something like "But I have no problem with mood so it's okay."

When things are going well, you have no problem with mood.  But someone's wife will get storytold, you'll get psychic drones, you'll get psychic ships, you'll get someone's mom joining the enemy raider group, and of course someone has to haul all those corpses after a tribal raid and take the penalites. Are you going to be caravaning? Do you want your people on the caravan to have a -7 mood penalty and 2% food poisoning chance?

Even if shit doesn't happen, high mood is a good thing.  It's a great thing.  It gives you inspirations.  Do you like making Masterwork and Legendary stuff? Because you won't if you're managing mood to stay just above breaking.

But okay, let's say you somehow NEVER run into ANY of those problems and NO ONE ever mental breaks EVER and you don't care at all about inspirations....  Okay.  Why aren't you using your mood as a resource? Why aren't you wearing more dead man's clothes and armor, why aren't you butchering more humanlike for hats, why aren't you selling more tribals into slavery? 
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: Blato on August 28, 2018, 08:23:05 AM
A more economical way to free up a colonist if you don't want someone dedicated to cooking is to use a nutrient paste dispenser;
1. No food poisoning, ever.
2. Mood debuff from raw food is -7, from eating paste is -4
3. Paste converts less food into more nutrients, meaning it can be powered by just rice.

If you want to free up pawns, nutrient paste is the way to go. Not only will you free up a cook, the nutrient conversion is so good you'll also need half as much fields, which means half as much pawns growing, even more free pawns!

You can micro a NPD by drafting a hungry pawn who took a meal to drop it. Forbid the meal, and then just draft/undraft until he drops as much meals as you want.
Not sure why you'd do that though, since the meals can spoil, and taking a meal from the dispenser is an instant action, no wait time required. So walking to a dispenser or walking to a stored paste meal is virtually the same time waste. So you shouldn't worry about a storage space for meals, just keep the paste dispenser between the sleeping and work areas, so they can get their meals to and from.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: Bolgfred on August 28, 2018, 09:54:53 AM
I was pissed by cooking aswell. Making me make a similar decision like PO, but I started to use strawberries only, because according to the wiki (https://rimworldwiki.com/wiki/Plants) Corn has only 17% more nutrient per day than strawberries.

Anyway, I started strawberries and I was happy for the beginning, as its been  now cooking, and berries keep around 11 days, much longer than meals. At first I was happy, but now I am back into the cooking businis, as I noticed cookig with a cook is not that much work than I thought to remember. Comparison:


Raw Food(strawberries):
+Similar output than corn per tile (-17%)
+No cook time
+No cooking skill required
+eat at work (every room can have a single food storage)
+fast grow speed, less risk

-More planting work with strawberry than corn
-Mood debuff
-Good cook can cook fast
-2% food poison is 2% food poison

Eating raw food has benefits, if you don't have the infrastructure for cooking.
This means, having a strong planter, but no cook, is a valid solution, because it always works: If you cook strawberries you have a meal. If you cannot cook, there are berries in the fridge. If you cannot take time for hauling, there is a field with harvested berries on it: finger food. So, if you have no manpower, one planter alone can do the food thing.
Downside to corn would be that the debuff can be a problem as early you have bigger downspikes in mood. A bad cook, will cook very slow, blocking that one completely and has a higher poison chance. A good cook, will cook very fast with a good setup and garantee 0% food poison. Fine meal's buff is much better than raw food penalty as +4 give the edge to happiness, but -4 doesn't make any difference.

Conclusion:
-Plant rice/corn if you're very low on manpower.
-Plant strawberries if you're low on manpower.
-Plant strawberries if you have no cook.
-Start cooking when you have a good cook.
-Train your cook if you don't have one(No flame will still able to reach cook 10)
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: Dargaron on August 28, 2018, 11:12:39 AM
@EvadableMoxie: Is "Storytold" the new euphemism for a colonist dying? If so, I approve.

@Topic in general: As a tundra player, the idea of growing massive corn fields amuses me. Corn is extremely fragile due to its high grow time: one Cold Snap can mean almost a quadrum and a half of wasted grow time, and when you have any kind of restricted growing period, that's nasty.

Cooking time isn't all it's cracked up to be. If you have a setup with a stove directly next to the freezer, then it takes no time at all for the cook to produce simple meals at an alarming rate. Attached is my food setup on a 10/60 Tundra map: it'd be more efficient if I had a Heater and Lamp in the Kitchen, but I only recently got batteries, so...

[attachment deleted due to age]
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: vampiresoap on August 28, 2018, 04:05:03 PM
Yeah but then you gotta set up a freezer. I can have a giant food storage area for raw corn, but you can't really have a giant freezer because that'll cost you too much power. Plus, 4 huskies can easily haul all the corn in the world back to storage. All you really need is just one farmer...who works only like 2 months per year and you're set.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: 5thHorseman on August 28, 2018, 06:35:08 PM
Quote from: Dargaron on August 28, 2018, 11:12:39 AM
@EvadableMoxie: Is "Storytold" the new euphemism for a colonist dying? If so, I approve.

Not dying per-se. But anything really bad that happens for a (perceived or actual) RNG reason that was (again perceived or actual) put in the game for "storytelling" reasons and not for more traditional game balance reasons (that can, like everything else, but perceived or actual).

I like it too, but I won't use it as it feels derogatory.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: vampiresoap on August 29, 2018, 10:05:18 AM
I've been trying this middle ground solution that some of you have suggested and it's working pretty well, so thanks!

So I just set the "cook simple bill" to do until 5 (or however many colonists I have), and then I set pause when finished and unpause at 0. That way the colony will produce JUST enough simple meals for the pawns to eat and nothing will deteriorate. I think it's the perfect middle ground solution for now.
Title: Re: I've decided to just grow corn and nothing else. Not even gonna cook them.
Post by: Doug on September 16, 2018, 09:13:56 AM
I'm playing a game in an infested caves biome using a mod (I forgot what the mod was called) and wood is very rare to harvest for cooking. There are a few open unroofed areas on the map for growing but it's still hard to have enough wood. So my colonists have been eating raw corn, they get food poisoning every so often but when I was cooking the food I noticed if your cook has a low skill (mine was 5) the chance to get food poisoned seemed even more than eating raw due to incompetent cook.