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RimWorld => Mods => Releases => Topic started by: N7Huntsman on September 04, 2018, 12:42:10 AM

Title: [B19/1.0] Huntsman's Mods
Post by: N7Huntsman on September 04, 2018, 12:42:10 AM
What's this?
Just a place for me to compile my mods and help people keep track of things. I usually play with Combat Extended, so many of my mods are either patches, extensions, or otherwise compliment Combat Extended. Still, many are perfectly useful on their own--any that depend on CE will be noted.

My Mods:

(https://i.imgur.com/Rn7LB8n.png)
[1.0] Concertina Wire (With Damage)

(https://steamuserimages-a.akamaihd.net/ugc/952968258418850905/A60CDC8F8875C8D8FB0EA16D4C275CF17CBC77EC/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637%3A358&composite-to=*,*%7C637%3A358&background-color=black)

Description:
A long time ago, mankind realized the benefits of having pointy bits of rock, wood, and metal between them and the people trying to kill them. Eventually, they got pretty good at it.

An evolution of barbed wire, concertina wire, also called razor wire, is named for its helical shape and tendency to expand—resembling a musical instrument of the same name--was first developed during the First World War. A cheap, lightweight building material used to construct formidable anti-infantry obstacles and fortifications, it remains popular to this day with militaries and civilians alike.

Features:

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501459305
Google Drive:
(1.0) https://drive.google.com/open?id=1fC7FeUS5giy9rlgGAAx8hsuTIO_8grHL
(B19) https://drive.google.com/open?id=1ODMidw_C1tt7ZNjg2edAVqz1j5IfGGQ7
(https://i.imgur.com/Rn7LB8n.png)

(https://i.imgur.com/0KVawfl.png)
[1.0] Palisades

(https://steamuserimages-a.akamaihd.net/ugc/952968258418875225/14DE8CA3F018E1ACD592E644BC804318E3D87FEE/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637%3A358&composite-to=*,*%7C637%3A358&background-color=black)

Description:
Simple walls constructed of logs driven into the ground, the use of palisades dates back thousands of years. Built from local timber, they were useful for defending settlements or temporary camps. While far cheaper than a stone wall, palisades are weaker and vulnerable to fire.

Features:

Updated/maintained by N7Huntsman. The excellent original mod was created by Undereastern, and I have updated and uploaded this with his permission.

(https://i.imgur.com/0KVawfl.png)

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1547782284
Google Drive:
(1.0) https://drive.google.com/open?id=1iqZ9TZsfC6KS-2pu6ggpj84wPQlYFbGg
-----
[1.0] Defenses Expanded

(https://steamuserimages-a.akamaihd.net/ugc/952968679409425370/E44620C6C365F754AA0C1C601F589BAC39A26950/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637%3A358&composite-to=*,*%7C637%3A358&background-color=black)

Description:
A collection of fortifications from throughout history. Includes my [1.0] Razor Wire (With Damage) mod, built in. Additionally, while I have not packaged it with this mod because I am not the original creator, I also recommend the excellent Palisades mod, originally created by Undereastern and recently updated by me.

An evolution of barbed wire, concertina wire, also called razor wire, is named for its helical shape and tendency to expand—resembling a musical instrument of the same name--was first developed during the First World War. A cheap, lightweight building material used to construct formidable anti-infantry obstacles and fortifications, it remains popular to this day with militaries and civilians alike.


Features:

Gabions -
Recipe: 5 x Wood
Health: 250
Hollow, usually cylindrical structures constructed from wicker or wood. Though weaker than modern sandbags, when packed with earth or rocks they are capable of stopping incoming projectiles.

Hesco Barriers -
Recipe: 1 x H-Barrier Cell (2 x Steel, 4 x Chemfuel)
Health: 475
A modernized gabion consisting of a cubic structure made of steel wire and a heavy-duty liner, they were initially developed for the control of floodwaters, but soon found a military application. Packed with sand or soil, they make a strong barrier resistant to both direct fire and explosions. Portable and lightweight, they are widely used to construct both fortifications and structures in the field. Available in green and tan.

T-Wall -
Recipe: 8 x Steel
Health: 600
Modular barriers made of reinforced concrete, they offer a compromise between cheaper, weaker masonry walls, and walls made of strong, but extremely expensive reinforced concrete walls. Though they can't be used to support a roof, they are well-suited for perimeter walls or protected corridors.

Razor Wire -
An evolution of barbed wire, it is generally made of two wires, a stronger, un-barbed support wire and a length of razor tape with sharp, pointed barbs produced in several different lengths.


Mod Support -

This mod should have no incompatibilities with other mods. If you think you've found one, please tell me in the comments below. Additionally, this mod currently has built-in support for the following mods:

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1550972678
Google Drive:
(1.0) https://drive.google.com/open?id=127K-ndJQx_9FL7FzCexdRw_vyL_Nf1LY

-----
[1.0] Combat Extended: Shields

(https://steamuserimages-a.akamaihd.net/ugc/956349764013766741/ABCAB1363CD0F2D2636F65045AB9ECF49C874215/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637%3A358&composite-to=*,*%7C637%3A358&background-color=black)

Description:
Additional types of shields from a variety of eras. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. Requires Combat Extended.

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1586351220
GitHub:
(1.0) https://github.com/N7Huntsman/CombatExtendedShields
-----
[1.0] Rim Guns Extended

(https://steamuserimages-a.akamaihd.net/ugc/954102094047907158/2E24C6686C73921277730D7135C0EB6E0A6E66F3/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)

Description:
Adds an array of new guns and launchers to vanilla Rimworld from the Combat Extended Guns mod, with a variety of roles and tech levels

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1587381007
GitHub:
(1.0) https://github.com/N7Huntsman/Rim-Guns-Extended
-----
[1.0] Combat Shields

(https://steamuserimages-a.akamaihd.net/ugc/954099232382937298/12E004B49C21B4D41060AD9B5EC82443719D412A/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)

Description:
Additional types of shields from a variety of eras, usable with melee and certain ranged weapons. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. For vanilla Rimworld.

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1588616696
GitHub:
(1.0) https://github.com/N7Huntsman/Combat-Shields
-----
Licensing & Permissions:
Users are free to add my mods to collections, packs, etc. and may modify my content however they like. I ask that users do not re-upload or package my mods unless they have made significant and meaningful changes, or have gotten my permission.

Like my mods? Consider buying me a cup of coffee on Ko-fi!

(https://i.imgur.com/ja7gbVK.png) (https://ko-fi.com/n7huntsman)

Title: Re: [B19] Huntsman's Mods
Post by: deliveryservice on September 04, 2018, 01:01:27 AM
This seems nice, I'm trying this

Does this use assembly?
Title: Re: [B19] Huntsman's Mods
Post by: Canute on September 04, 2018, 01:52:07 AM
N7Huntsman,
thanks for sharing your mod(s) with us.
But please provide a non-steam download or your forum posting is useless.
The people here use mosttime the DRM-free version and don't have/want workshop access.
Title: Re: [B19] Huntsman's Mods
Post by: N7Huntsman on September 04, 2018, 10:59:53 AM
Delivery, it's probably telling of my coding experience/background that I'm not entirely certain what constitutes "assembly" and what doesn't. What I do know, is that it's all done in .xml, that it doesn't throw any errors on launch, and that it works. There's not all that much else I can tell you, I'm afraid.

Canute, a very good point. My apologies for the oversight--a Google Drive download link has been added, and I'll make sure to include one with all future uploads.
Title: Re: [B19] Huntsman's Mods
Post by: WolfgangPolska on September 24, 2018, 04:37:23 AM
Despite trap springing, pawns are not recieving any damage at all, not sure if it is a bug, or an RNG consequence
Title: Re: [1.0] Huntsman's Mods
Post by: N7Huntsman on October 21, 2018, 12:00:09 PM
I've added a link to the 1.0 version--the B19 version is also available.

Wolfgang, the wire obstacle (naturally) does very little damage--if the pawns springing the trap are wearing armor, it's likely that their armor is absorbing the damage (and you can probably watch the armor's condition deteriorate as the trap springs). The damage done by the wire was always secondary to it's difficulty to cross.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: Tanelorn on October 22, 2018, 12:01:07 AM
I couldn't find in your description wether your own pawns will avoid the wire. If I place this wire down will I be constantly micromanaging my pawns to keep them from walking into it obliviously?
Title: Re: [B19/1.0] Huntsman's Mods
Post by: N7Huntsman on October 23, 2018, 12:12:39 AM
Quote from: Tanelorn on October 22, 2018, 12:01:07 AM
If I place this wire down will I be constantly micromanaging my pawns to keep them from walking into it obliviously?

As part of their default behavior, pawns will automatically avoid walking over traps whenever possible--so long as there is another route, they should take it. Additionally, like vanilla traps, the chances of colonists or friendlies setting off a trap is much, much lower than the odds of a raider setting one off. Between those two factors, unless you're setting the wire obstacle in the middle of a main corridor with no way to avoid it, colonists getting injured by the wire should be a non-issue.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: Bunkier on October 25, 2018, 02:40:15 PM
i love it
Title: Re: [B19/1.0] Huntsman's Mods
Post by: N7Huntsman on October 25, 2018, 11:55:56 PM
I'm glad you're enjoying it. I've added the updated version of Palisades to this collection, with download links for both Workshop and Google Drive. Thanks again to Undereastern for permitting me to update and upload it.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: N7Huntsman on October 29, 2018, 12:09:15 AM
I've made my initial release of Defenses Expanded. Please inform me if you run into any issues with it.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: NoCanDo on October 29, 2018, 03:54:10 AM
Is the palisade in the defense expanded mod?
Title: Re: [B19/1.0] Huntsman's Mods
Post by: bigheadzach on October 29, 2018, 10:13:59 AM
@NoCanDo sounds like it isn't due to the idea that he's maintaining someone else's mod and it's not his original creation.

@N7Huntsman: Apart from the visual appeal, how do Palisades differ from your standard wooden wall? I see from the picture that they have low spots which I assume are meant for providing firing positions similar to sandbags?

Same question regarding gabions compared to standard rock walls.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: N7Huntsman on October 29, 2018, 12:31:55 PM
Bighead is correct--while Razor Wire is packaged in Defenses Expanded, Palisades is not, because I'm not the original author.

The benefit of palisades is that they're cheap to build and relatively strong (for walls made of wood). There are indeed lowered sections that can be fired out of and climbed by enemies.

For the wooden gabions, they're (both historically and in this mod) a precursor to sandbags. They offer slightly less cover and are made from wood instead of steel, but they otherwise function the same.

If you're referring to the modern gabions/H-barriers, they basically walls that are strong enough stand up to direct assaults (they also don't suffer the damage penalty against explosives that regular walls do) that you have to produce beforehand, but are otherwise portable and modular. Makes them good for fortified caravan camps and the like.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: MisterVertigo on October 29, 2018, 04:34:48 PM
How do Palisades compare to vanilla wood walls? I see above that there are lower ones that can be fired over, but do the regular Palisades walls have the same HP as a vanilla wooden wall? Do they take the same number of resources to construct? I'm intrigued to use them just for a graphical purposes to put a wall around my initial colony until I can do enough research for stone walls.

Thanks!
Title: Re: [B19/1.0] Huntsman's Mods
Post by: N7Huntsman on October 29, 2018, 08:49:09 PM
I've added some stats for both Palisades and Defenses Expanded that will hopefully make the distinction between items clearer.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: N7Huntsman on December 10, 2018, 01:16:50 AM
Added Rim Guns Extended and Combat Extended: Shields
Title: Re: [B19/1.0] Huntsman's Mods
Post by: N7Huntsman on January 20, 2019, 04:18:45 PM
- Added Combat Shields.
- Updated Rim Guns Extended with new textures.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: WolfgangPolska on February 08, 2019, 03:53:16 PM
The shield mod is missing textures, and some paths are improperly named.
Title: Re: [B19/1.0] Huntsman's Mods
Post by: DiamondBorne on February 28, 2019, 08:02:37 AM
Are combat shields apparels or weapons? And if they're apparels, do you plan on turning them into weapons now that there's Dual Wield mod?

Thanks.