Ludeon Forums

RimWorld => General Discussion => Topic started by: Andrius on July 06, 2014, 04:49:51 PM

Title: Deconstruct mortars ?
Post by: Andrius on July 06, 2014, 04:49:51 PM
Hello. How do i deconstruct the mortars placed by invaders ? I killed the invaders, took all the food, but i can't destroy the mortars or sand bags...

Hmm, i can still shoot it, but i don't really want to do that because explosions cause fires...
Title: Re: Deconstruct mortars ?
Post by: flesh_god on August 08, 2014, 10:48:56 AM
I think you can't but would be good to have metal for deconstructing enemy mortars...
Title: Re: Deconstruct mortars ?
Post by: muffins on August 08, 2014, 11:08:49 AM
Build blasting charges next to them, then detonate them. Mortars give a lot of metal :D
Title: Re: Deconstruct mortars ?
Post by: HatesYourFace on August 08, 2014, 01:31:01 PM
I just send a couple of guys out to shoot them till they explode, the fires will go out on there own and shouldn't really be a problem unless it's really close to your base...which is unlikely. Loot all the Armor/Guns, Dispose of the bodies, then demolish the turrets with gunfire/grenades. Done deal.

Quote from: muffins on August 08, 2014, 11:08:49 AM
Build blasting charges next to them, then detonate them. Mortars give a lot of metal :D

Blasting charges are a mod, not really a viable solution since many people don't play with them enabled. (Not to mention the actual Blasting charges description in game recommends against using them as they aren't balanced lol.)
Title: Re: Deconstruct mortars ?
Post by: Neurotoxin on August 08, 2014, 02:41:30 PM
Quote from: HatesYourFace on August 08, 2014, 01:31:01 PM
Blasting charges are a mod, not really a viable solution since many people don't play with them enabled. (Not to mention the actual Blasting charges description in game recommends against using them as they aren't balanced lol.)


And, they cost metal to make whereas bullets are free.
Title: Re: Deconstruct mortars ?
Post by: Tynan on August 08, 2014, 03:06:25 PM
You'll be able to claim abandoned enemy mortars in alpha6.
Title: Re: Deconstruct mortars ?
Post by: HatesYourFace on August 08, 2014, 03:35:54 PM
Quote from: Tynan on August 08, 2014, 03:06:25 PM
You'll be able to claim abandoned enemy mortars in alpha6.

Once "claimed" will we be able to order our colonists to deconstruct them? Or does claiming them only allow our colonists to operate them? Mortars sitting on the other side of the map don't sound terribly useful! (No offense lol.)
Title: Re: Deconstruct mortars ?
Post by: Tynan on August 08, 2014, 04:36:07 PM
Once you claim something, it is exactly as though you'd built it yourself. This helps integrate enemy mortars or sandbags or found ruins into your base.
Title: Re: Deconstruct mortars ?
Post by: HatesYourFace on August 08, 2014, 06:29:12 PM
Quote from: Tynan on August 08, 2014, 04:36:07 PM
Once you claim something, it is exactly as though you'd built it yourself. This helps integrate enemy mortars or sandbags or found ruins into your base.

Awesome! Thanks for the answer.
Title: Re: Deconstruct mortars ?
Post by: bobucles on August 09, 2014, 04:12:10 PM
Quote from: Tynan on August 08, 2014, 04:36:07 PM
Once you claim something, it is exactly as though you'd built it yourself. This helps integrate enemy mortars or sandbags or found ruins into your base.
Neat! I'll be sure to claim the turrets before the enemy even fires them. That'll put a quick end to the siege. ;)