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RimWorld => Mods => Unfinished => Topic started by: Kirmz on September 27, 2018, 02:07:43 AM

Title: [0.19.2009] Rimworld Earth - Tech tree.
Post by: Kirmz on September 27, 2018, 02:07:43 AM
30-40 hours in so far. Enjoy.

[attachment deleted due to age]
Title: Re: [0.19.2009] Rimworld Earth - Tech tree.
Post by: Kirmz on September 27, 2018, 02:10:00 AM
Can't get it to play nice with the ResearchTree or ResearchPal. I mean, it works, but the order is a bit of a mess.
Title: Re: [0.19.2009] Rimworld Earth - Tech tree.
Post by: Bunkier on September 27, 2018, 12:09:33 PM
any modlist for that?
Title: Re: [0.19.2009] Rimworld Earth - Tech tree.
Post by: Kirmz on September 27, 2018, 05:40:10 PM
No is work in progress.
Title: Re: [0.19.2009] Rimworld Earth - Tech tree.
Post by: Jackalvin on September 27, 2018, 05:52:29 PM
Will this go on steam ever?
Title: Re: [0.19.2009] Rimworld Earth - Tech tree.
Post by: JustIvory on September 29, 2018, 04:38:34 PM
I'm currently working on my own tech tree for one of my WIP mods. I was intending to make it detailed similar to this, but not quite as complex. Would you mind if I used this as a reference to help construct mine? :)
Title: Re: [0.19.2009] Rimworld Earth - Tech tree.
Post by: Bobisme on September 29, 2018, 08:21:07 PM
You seem to be missing wonders tehe

Looks flash
Title: Re: [0.19.2009] Rimworld Earth - Tech tree.
Post by: Kirmz on September 30, 2018, 03:56:33 AM
>You seem to be missing wonders tehe

Dude... You just gave me a bunch of ideas! Thanks. The first one I thought of was: Ancient battery and Arclight. You'll need pottery, zinc, and copper. But you'll need wine that has spoiled (into vinegar) and you won't be able to make that wine yet so you'll have to find it through trading. It'll provide enough light to power an arc light that can light up a big room and give a massive boost to said room.
Title: Re: [0.19.2009] Rimworld Earth - Tech tree.
Post by: Bobisme on September 30, 2018, 12:35:54 PM
ha :D happy to help :D
look forward to seeing the finished product :)