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RimWorld => General Discussion => Topic started by: jpinard on October 06, 2018, 01:56:40 PM

Title: Does proximity to pirate base affect how often you're raided?
Post by: jpinard on October 06, 2018, 01:56:40 PM
If I wanted to be raided a lot more, will putting my base right next to a pirate base increase how often I'm attacked?
Title: Re: Does proximity to pirate base affect how often you're raided?
Post by: Scavenger on October 06, 2018, 02:57:49 PM
I often wondered that myself, or being close to a couple pirate bases made it more likely to be raided by them than the wildlings.

I believe the answer is no. No effect whatsoever. The only things your position on the map should be affected by in relation to other factions, if you are too close to 1, your reputation with that faction will drop over time because of territory disputes.

And if you don't have land access to any factions, I don't believe they are able to attack you, such as being on an island with none or only a few factions. Or possibly being in an enclosed mountain range.

In those cases you're only ability to move around would be using transport pods to access the rest of the world.
Title: Re: Does proximity to pirate base affect how often you're raided?
Post by: bigheadzach on October 06, 2018, 03:11:31 PM
If you want it to matter, the mod Safely Hidden Away (https://ludeon.com/forums/index.php?topic=39333.0) does exactly that.
Title: Re: Does proximity to pirate base affect how often you're raided?
Post by: jpinard on October 06, 2018, 11:55:17 PM
Quote from: bigheadzach on October 06, 2018, 03:11:31 PM
If you want it to matter, the mod Safely Hidden Away (https://ludeon.com/forums/index.php?topic=39333.0) does exactly that.

Fantastic thank you!
Title: Re: Does proximity to pirate base affect how often you're raided?
Post by: totalmonkey on October 07, 2018, 07:51:03 AM
Quote from: Scavenger on October 06, 2018, 02:57:49 PM
And if you don't have land access to any factions, I don't believe they are able to attack you, such as being on an island with none or only a few factions. Or possibly being in an enclosed mountain range.

Just an FYI: I have a new game going with my colony on an empty island, and everything (raids, quests, etc.) works as though I were on the mainland.
Title: Re: Does proximity to pirate base affect how often you're raided?
Post by: CthulhuTactical on October 07, 2018, 08:12:43 AM
Actually no, so there's no benefit to be in desolate place, on the contrary, you want to be in a place as crowded as possible, since you can start trading easier and raid frequency will be the same.
Title: Re: Does proximity to pirate base affect how often you're raided?
Post by: vzoxz0 on October 07, 2018, 10:35:58 AM
It would be pretty cool if you could change this up, but it would be equally complicated.

Right now difficulty is to a large extent decided by what kind of terrain you're playing on. Savage temperate is basically like normal desert or rough boreal. It would make sense to continue along these lines in my opinion, but I doubt it will ever be done by the main team.
Title: Re: Does proximity to pirate base affect how often you're raided?
Post by: TKabutz on October 07, 2018, 10:51:11 AM
The only benefit to living on a small desolate island is, that all the caravan missions will only spawn on said island.  ;)
However, this will become annoying and seem cheesy, way before you even reach midgame. (The caravan distances are very short)
One of my last colonies was on a small 16 tile island, as I wanted to restrict myself to using transport pods for travelling. This didn't turn out as intended, because the caravan missions spawned all on my island. The missions became quickly very boring, as I only had to travel a few tiles to rescue a prisoner etc.
Title: Re: Does proximity to pirate base affect how often you're raided?
Post by: Scavenger on October 07, 2018, 02:35:20 PM
Huh, I could have sworn I read being on island stopped you from being attacked or getting Caravans a few patches back. I wonder if that was changed at some point. Or just misinformation.

And the part about rescue missions and stuff spotting so close seems like it's not working as intended haha, it would be way too easy!

And yes, I I love a hard difficulty but I also have to have a lot of animals because I love taming and messing around with them.. so I can't do too hard of  maps because they have no animals on them :-(